Hangar's G1&G2 Int'l Conference Tag Team Tourney: Open!
Posted: Sat Jul 15, 2006 3:35 am
And now, with last week beginning the G1 & G2 International Conference with the Singles Tournament, this week, we embark on a cross-series mix of tandems from Europe, Japan, and North America for the International Tag Team Tournament to start! Sixteen teams will be representing six different eras, coming from three different continents… with only one team standing in the end!
As usual, the rules are simple: the eight match-ups are provided, and you, the membership, get to vote for the winning teams of all eight fights. Capsule profiles of each participating team are provided, and you pick which team would more realistically win their matches. For those of you who may not be familiar with the characters in this Conference, a link to a visual aid has been provided for each one. (Important note: The key word is "realistically". Please be objective and without bias in choosing the winning teams in each match, and base your pick on the profiles given or their portrayals in the shows; not from non-canon sources such as fan-fiction re-interpretations.) A victory in each hypothetical battle can be gained by forcing either or both members of the opposing team to surrender, or rendering either or both opposing team members unable to continue after a 15-second down period. Outright destruction is not necessary to win, but a very likely possibility. And given the possibilities of the tournament votes, it is possible for opponents of the same allegiance to fight each other in future rounds.
In the event that the outcome of a fight's vote total is a tie, both teams will be eliminated, allowing a bye for their would-be opponents to advance into the next round. If the tournament final's vote becomes a tie, a re-vote will be opened; there must be a championship winner.
And now, here are the opening-round match-ups for the G1&G2 Int’l Conference Tag Team Tournament:
Match 1: Thunderclash & Rotorstorm (Europe) vs. Dreadwing & Smokescreen (G2)
Thunderclash & Rotorstorm (Autobot) – The two top-ranked officers of the Autobot Turbomaster team. Combine physical power, heavy missile fire, intuition, and surprising brutality in a dangerous Autobot team. Thunderclash transforms into an armored semi-trailer truck; trailer opens up to form multi-gunned combat station with target-tracking abilities. Rotorstorm transforms into a jet-propelled helicopter; can pick up signals and transmissions and use sixth-sense-like ability to predict an opponent’s next move. Both can anticipate opponents’ maneuvers and develop combat strategies rapidly; few significant weaknesses are known.
http://www.tfu.info/1992/Autobot/Thunde ... rclash.htm
http://www.tfu.info/1992/Autobot/Rotors ... rstorm.htm
Dreadwing & Smokescreen (Decepticon) – A two-in-one sneak attack specialist team, and a combined meshing of brawn, speed, and firepower. Combined mode is a modified B-2 bomber jet that employs a variety of stealth and cloaking devices to avoid detection from radar and other scanners. Splits into two separate vehicle modes: Dreadwing transforms into a armored ground-assault tank with top-mounted Gatling-style rapid-fire missile launcher. Smokescreen transforms into a smaller trimmed-wing jet fighter with expert flight skills and twin missile launchers. Both transform into robot modes, where Dreadwing exhibits great physical strength, while Smokescreen has accurate sharpshooting and hand-to-hand combat skills.
http://www.tfu.info/1994/Decepticon/Dre ... adwing.htm
http://www.tfu.info/1994/Decepticon/Smo ... screen.htm
Match 2: Leadfoot & Manta Ray (G2) vs. Skyjack & Hooligan (G2)
Leadfoot & Manta Ray (Autobot) – The defense specialists of the Autobots’ Rotor Force. Average sizes are compensated for by extreme speed and rotor-blade weaponry. Leadfoot transforms into an Indy-style race car, armed with a “roto-prop” launcher on engine module; uses special radar-defeating circuitry to confuse opponents’ detectors. Manta Ray transforms into a twin armored-pontoon hydrofoil with rear-mounted “roto-prop” launcher. Both uses Rotor weapons in robot mode; launches wheel-shaped rotor-blades that slice through most armor, then return to their users. Speed and weaponry are best assets; strength and courage are average.
http://www.tfu.info/1994/Autobot/Leadfoot/leadfoot.htm
http://www.tfu.info/1994/Autobot/MantaRay/mantaray.htm
Skyjack & Hooligan (Decepticon) – Two members of the Decepticons’ Cyberjet squad; aerial specialists with very different personalities and motivations. Skyjack is a cunning master spy who idolizes Dreadwing; transforms into an F-117 bomber with radar-invisible stealth armor. Hooligan is a troublemaking practical joker who sometimes goes too far in his pranks; transforms into an F-14-like swing-wing jet fighter. Both are equipped with armor-piercing missile launchers in robot and aircraft modes; average sizes can be underestimated with regard to their flight skills. Lack of trust in Skyjack and Hooligan’s thoughtless antics can cause dissension in the team; neither is particularly strong, brave, or durable.
http://www.tfu.info/1995/Decepticon/Skyjack/skyjack.htm
http://www.tfu.info/1995/Decepticon/Hoo ... oligan.htm
Match 3: Artfire & Stepper (Japan) vs. Jhiaxus & Rook (G2)
Artfire & Stepper (Cybertron) – Targetmaster duo from Headmasters era. Artfire combines sniper role with emergency functions, but tends to disobey orders to ensure comrades’ safety; Stepper’s sense of justice is fueled by a no-nonsense attitude and a volatile temper. Artfire transforms into a fire truck; armor plating can withstand high temperatures. Robot mode is very strong; Targetmaster partner transforms into a Spectrum Beam Rifle. Stepper transforms into a black Porsche 926 race car that almost reaches Mach 1; can mount a variety of weapons on rear spoiler. Perhaps the most accurate sharpshooter of any Autobot/Cybertron; uses a photon rifle and a shoulder-mounted missile launcher, and Targetmaster partner transforms into a rapid-fire shell cannon. Artfire’s poor following of directions can hamper teamwork.
http://www.botchthecrab.com/searchNew.a ... ry=archive
http://www.tfu.info/1987/Cybertron/Stepper/stepper.htm
Jhiaxus & Rook (Decepticon) – From Generation 2, the callous-yet-controlled Warlord of the expanding Cybertronian Empire and his advisor are among the “latter-generation Decepticons” that abandoned the “throwback” factions of Autobot and Decepticon. While Jhiaxus suppresses his old past as a sadistic tyrant, Rook quietly observes his commander’s stability while remaining co-operative. Jhiaxus transforms into a Cybertronian bomber with large-caliber cannons and a tailfin-mounted gun; robot mode’s armor has unusually high resistance damage, and massive strength to destroy an opponent with his bare hands. Rook’s powers and alternate mode(s) are unknown; he is suspected to possess high intelligence, with a covert connection to a higher Decepticon-like power. Jhiaxus’ attempts to ignore his hidden past can be triggered by an unexpected memory, briefly disorienting him; Rook’s wildcard status makes him a mystery.
http://s90690880.onlinehome.us/jhiaxus/ ... hiaxus.htm
http://s90690880.onlinehome.us/jhiaxus/ ... s/rook.htm
Match 4: Electro & Volt (G2) vs. Deathsaurus & Leozak (Japan)
Electro & Volt (Autobot) – Speed-driven street-racers of the Autobots’ Laser Rod force. Among the fastest land vehicles in classic-styled hot-rod chassis boosted by turbo charged engines that allow sufficient speed to escape enemy fire. Both have great courage and eschew standard firearms-style weapons, favoring high-intensity light sabers that cut through most substances with little effort. Electro provides addition physical strength to the team. Although difficult targets to hit due to speed, lack endurance; Electro often suffers from tire blowouts due to excessive speeding.
http://www.tfu.info/1994/Autobot/Electro/electro.htm
http://www.tfu.info/1994/Autobot/Volt/volt.htm
Deathsaurus & Leozak (Destron) – From the Victory series, the Destron Commander and his Lieutenant. Ruthless fighters with no regard for their opponents or collateral damage from their assaults. Deathsaurus’ power is greater in dragon mode; armed with high-yield energy blasters and detachable razor-blade boomerang-like blade wings. Two detachable chestplate units transform into robotic tiger and eagle, which both transform into hand-held weapons. Leozak transforms into an F-14 Tomcat-like jet fighter; uses a variety of combat tactics in robot mode. Chestplate armor unit detaches and transforms into both a lion-like battle drone and a “Leo Cannon.” Deathsaurus’ last-resort “Death Wing” attack – which converts sunlight absorbed through wing-blades into metal-corroding “dark energy” blasts – can drain his own power; Leozak’s command ambition can threaten team continuity.
http://www.tfu.info/1989/Destron/Deaths ... saurus.htm
http://www.tfu.info/1989/Destron/Leozak/leozack.htm
Match 5: Star Saber & Victory Leo (Japan) vs. Buster & Hydra (Japan)
Star Saber & Victory Leo (Cybertron) – From the Victory series; the legendary Cybertronian swordsman and the reformatted Ginrai; two Cybertron command figures in one team. Star Saber’s smaller robot body, named Saber, transforms into a small jet and merges with the outer body hull to form larger jet; full-sized robot mode uses armor-slicing Saber Blade sword. Finishing attack harnesses surroundings’ energy and channels highly-destructive blast from Saber Blade. Triple-Changing Victory Leo becomes a robotic lion or a Cybertronian aircraft; side effect during rebuilding triggered unexpected violent instincts. All modes use twin V-Lock Cannons and V-Lock Rifle; finishing attack in robot mode, the “Leo Gran-Burst”, fires all weapons plus waist-mounted Vulcan cannons simultaneously. Both combine to form Victory Saber; multiplying collective power to off-the-scale levels. Star Saber may be outclassed in a firefight; Victory Leo’s feral nature can de-stabilize the team’s combined form.
http://www.tfu.info/1989/Cybertron/Star ... rsaber.htm
http://www.tfu.info/1989/Cybertron/Vict ... oryleo.htm
http://www.tfu.info/1989/Cybertron/Vict ... ysaber.htm
Buster & Hydra (Destron) – From the Masterforce series; the two Destron Godmaster terrors of the sky, known as The Darkwings. Both larger Transtector bodies are entirely controlled by their individual human counterparts; a pair of brothers who transform into their engine consoles. Younger brother Buster’s Transtector transforms into an F-16 Falcon jet fighter; a subtle enthusiast of birds and flight, and has control of aerial wind to enhance destructive power. Elder brother Hydra, a criminal assassin and master of electricity, transforms his Transtector into an F-14 Tomcat fighter jet. Can recover from most physical damage almost instantaneously, and both jets can combine to form a larger, faster, more powerful aircraft mode, also named “Darkwings.” Teamwork can be threatened by Hydra’s treachery despite being brothers; may be dissatisfied from their human elements in their forms.
http://www.tfu.info/1988/Destron/Buster/buster.htm
http://www.tfu.info/1988/Destron/Hydra/hydra.htm
Match 6: Metalhawk & Minerva (Japan) vs. Roadblock & Dirtbag (G2)
Metalhawk & Minerva (Cybertron) – A co-ed team from the Masterforce series; Aerospace Commander of the Pretender Cybertrons, and the Headmaster Juniors’ First Aid Medic. While Metalhawk is a daring and wise warrior, Minerva’s peaceful life-preserving nature makes her a reluctant fighter. Metalhawk’s human-like Pretender shell contains inner robot that transforms into a hypersonic jet; shell can re-assemble and be controlled by inner robot via mental command. Along with inner robot’s weapons, uses the “Shining Arrow” – an overheard bolt of high-intensity light – as finisher. Minerva’s Transtector body is entirely controlled by a young teen human in an exo-suit; transforms into a Porsche 911 compact-ambulance cruiser, and uses Shock Blaster rifle and twin Shock Gun antenna-pistols for defense or disabling opponents. Damage to Metalhawk’s Pretender shell is felt by the inner robot, even when separated; Minerva’s lack of aggression makes her a vulnerable target.
http://www.tfu.info/1988/Cybertron/Meta ... alhawk.htm
http://www.tfu.info/1988/Cybertron/Minerva/minerva.htm
Roadblock & Dirtbag (Decepticon) – The Auto-Roller Decepticons with quick-transforming ability. Two heavy-duty construction trucks with bad tempers and enthusiasm for combat. Roadblock transforms into a front-end loader truck; power shovel exerts immense strength in vehicle mode. Shovel becomes armored chestplate in robot mode; hand-mounted weapons include metal-cutting circular saw blade and armor-piercing missile launcher. Dirtbag transforms to a dump truck capable of hauling heavy loads; robot mode uses wrist-socket double missile launcher and a two-digit grabber claw. Incredibly strong, intimidating, and resistant to most damage; primary shortcomings are a lack of intelligence, speed, maneuverability, and manual dexterity due to unconventional hand-unit assemblies.
http://www.tfu.info/1995/Decepticon/Roa ... dblock.htm
http://www.tfu.info/1995/Decepticon/Dirtbag/dirtbag.htm
Match 7: Star Convoy & Sky Garry (Japan) vs. Powerdive & Ransack (G2)
Star Convoy & Sky Garry (Cybertron) – From the Japanese Battlestars manga story; the returning new form of Optimus Prime now teams up with the Battlestars Micromaster Commander. Star Convoy’s new body has been re-adapted, allowing both partners to transform into armored Micromaster-scale base modes, both bristling with weaponry. Star Convoy now transforms into armored semi-tractor halftrack-trailer truck, which can adopt variable-caliber roof-mounted weapons; robot mode is powered by the mysterious Zodiac power source. Sky Garry transforms into an aerial carrier craft armed with various blasters and artillery cannons; a flight expert with great physical power and combat skill.
http://www.tfu.info/1991/Cybertron/Star ... convoy.htm
http://www.tfu.info/1991/Cybertron/SkyG ... ygarry.htm
Powerdive & Ransack (Decepticon) – The Decepticons’ own Rotor Force, based in the air. Talented fighters with slightly different approaches to warfare, armed with “roto-prop” weaponry. Powerdive transforms into an Apache helicopter gunship armed with a variety of highly-accurate destructive weaponry; tracking system can locate targets within a 100-mile radius. Ransack transforms into a Corsair-style propeller plane equipped with great endurance; equipped with a magnetic field generator that can also be used for stealth defense. Both exhibit surprising speed for non-jet-engine aircraft modes; use “roto-prop” launchers as primary weapons; fires wheel-shaped rotor-blades that destroy a target’s armor, then return to their users. Courageous in battle and will not give up even when the odds are against them, but intelligence is only average.
http://www.tfu.info/1994/Decepticon/Pow ... erdive.htm
http://www.tfu.info/1994/Decepticon/Ransack/ransack.htm
Match 8: Boss & Flash (Europe) vs. Skyquake & Stalker (Europe)
Boss & Flash (Autobot) – Two more representatives of the Turbomasters’ team, incorporating the disciplined sub-commander and the ambitious daredevil. A mix of cool-headed strategy and hot-headed stunts. Both transform into Cybertronian race cars with powerful missile launchers concealed in turbine engines (Boss’ is front-mounted; Flash’s is centrally-located); can surprise aerial foes by deploying hidden weaponry from seemingly vulnerable positions in vehicle modes. Boss’ staggering intelligence allows for brilliant combat strategy, while Flash can use his speed and pinpoint-turn maneuverability to act as a decoy to draw enemy fire. Should not be underestimated due to courage and firepower, but Flash’s recklessness can lead to a critical mistake.
http://www.tfu.info/1992/Autobot/Boss/boss.htm
http://www.tfu.info/1992/Autobot/Flash/flash.htm
Skyquake & Stalker (Decepticon) – A two-pronged attack from the Decepticons’ Predators subgroup; a latter-day Air Commandant and a ground-based Communications Expert. Neither has any degree tolerance for even the slightest hint of good; extreme hatred and bitterness make them more dangerous fighters, though Skyquake’s rational mind allows him to plan attacks. Skyquake transforms into a modified bomber jet with a fuselage-mounted targeting scope and a heavy ammunition payload. Stalker transforms into armored four-tracked rocket launcher with satellite tracker that jams and scrambles enemy communications. Both robot modes exhibit great strength and endurance, as use smaller hand-held missile launchers as primary weapons. Land-and-air attack and control of communications gives an advantage, but blinders-style focused hatred can leave them open to improvisational counterattacks.
http://www.tfu.info/1992/Decepticon/Sky ... yquake.htm
http://www.tfu.info/1992/Decepticon/Stalker/stalker.htm
To cast your vote for the winners in each fight, you can e-mail me at excellence-execution@excite.com, reply right here in this thread, or even let me know in a Chat or IM. In the rare moment that we might talk in person or on the phone, casted votes also count there. As usual, you cannot cast your vote for the same match(es) more than once (yeah, an anti-ballot box-stuffing measure).
Voting for this round will be open until the deadline of Saturday, July 22, at 7pm Pacific Daylight Time. Next week, the results will be posted, along with the Round-2 matches for the G1 & G2 International Conference Singles Tournament.
Outtsyder
As usual, the rules are simple: the eight match-ups are provided, and you, the membership, get to vote for the winning teams of all eight fights. Capsule profiles of each participating team are provided, and you pick which team would more realistically win their matches. For those of you who may not be familiar with the characters in this Conference, a link to a visual aid has been provided for each one. (Important note: The key word is "realistically". Please be objective and without bias in choosing the winning teams in each match, and base your pick on the profiles given or their portrayals in the shows; not from non-canon sources such as fan-fiction re-interpretations.) A victory in each hypothetical battle can be gained by forcing either or both members of the opposing team to surrender, or rendering either or both opposing team members unable to continue after a 15-second down period. Outright destruction is not necessary to win, but a very likely possibility. And given the possibilities of the tournament votes, it is possible for opponents of the same allegiance to fight each other in future rounds.
In the event that the outcome of a fight's vote total is a tie, both teams will be eliminated, allowing a bye for their would-be opponents to advance into the next round. If the tournament final's vote becomes a tie, a re-vote will be opened; there must be a championship winner.
And now, here are the opening-round match-ups for the G1&G2 Int’l Conference Tag Team Tournament:
Match 1: Thunderclash & Rotorstorm (Europe) vs. Dreadwing & Smokescreen (G2)
Thunderclash & Rotorstorm (Autobot) – The two top-ranked officers of the Autobot Turbomaster team. Combine physical power, heavy missile fire, intuition, and surprising brutality in a dangerous Autobot team. Thunderclash transforms into an armored semi-trailer truck; trailer opens up to form multi-gunned combat station with target-tracking abilities. Rotorstorm transforms into a jet-propelled helicopter; can pick up signals and transmissions and use sixth-sense-like ability to predict an opponent’s next move. Both can anticipate opponents’ maneuvers and develop combat strategies rapidly; few significant weaknesses are known.
http://www.tfu.info/1992/Autobot/Thunde ... rclash.htm
http://www.tfu.info/1992/Autobot/Rotors ... rstorm.htm
Dreadwing & Smokescreen (Decepticon) – A two-in-one sneak attack specialist team, and a combined meshing of brawn, speed, and firepower. Combined mode is a modified B-2 bomber jet that employs a variety of stealth and cloaking devices to avoid detection from radar and other scanners. Splits into two separate vehicle modes: Dreadwing transforms into a armored ground-assault tank with top-mounted Gatling-style rapid-fire missile launcher. Smokescreen transforms into a smaller trimmed-wing jet fighter with expert flight skills and twin missile launchers. Both transform into robot modes, where Dreadwing exhibits great physical strength, while Smokescreen has accurate sharpshooting and hand-to-hand combat skills.
http://www.tfu.info/1994/Decepticon/Dre ... adwing.htm
http://www.tfu.info/1994/Decepticon/Smo ... screen.htm
Match 2: Leadfoot & Manta Ray (G2) vs. Skyjack & Hooligan (G2)
Leadfoot & Manta Ray (Autobot) – The defense specialists of the Autobots’ Rotor Force. Average sizes are compensated for by extreme speed and rotor-blade weaponry. Leadfoot transforms into an Indy-style race car, armed with a “roto-prop” launcher on engine module; uses special radar-defeating circuitry to confuse opponents’ detectors. Manta Ray transforms into a twin armored-pontoon hydrofoil with rear-mounted “roto-prop” launcher. Both uses Rotor weapons in robot mode; launches wheel-shaped rotor-blades that slice through most armor, then return to their users. Speed and weaponry are best assets; strength and courage are average.
http://www.tfu.info/1994/Autobot/Leadfoot/leadfoot.htm
http://www.tfu.info/1994/Autobot/MantaRay/mantaray.htm
Skyjack & Hooligan (Decepticon) – Two members of the Decepticons’ Cyberjet squad; aerial specialists with very different personalities and motivations. Skyjack is a cunning master spy who idolizes Dreadwing; transforms into an F-117 bomber with radar-invisible stealth armor. Hooligan is a troublemaking practical joker who sometimes goes too far in his pranks; transforms into an F-14-like swing-wing jet fighter. Both are equipped with armor-piercing missile launchers in robot and aircraft modes; average sizes can be underestimated with regard to their flight skills. Lack of trust in Skyjack and Hooligan’s thoughtless antics can cause dissension in the team; neither is particularly strong, brave, or durable.
http://www.tfu.info/1995/Decepticon/Skyjack/skyjack.htm
http://www.tfu.info/1995/Decepticon/Hoo ... oligan.htm
Match 3: Artfire & Stepper (Japan) vs. Jhiaxus & Rook (G2)
Artfire & Stepper (Cybertron) – Targetmaster duo from Headmasters era. Artfire combines sniper role with emergency functions, but tends to disobey orders to ensure comrades’ safety; Stepper’s sense of justice is fueled by a no-nonsense attitude and a volatile temper. Artfire transforms into a fire truck; armor plating can withstand high temperatures. Robot mode is very strong; Targetmaster partner transforms into a Spectrum Beam Rifle. Stepper transforms into a black Porsche 926 race car that almost reaches Mach 1; can mount a variety of weapons on rear spoiler. Perhaps the most accurate sharpshooter of any Autobot/Cybertron; uses a photon rifle and a shoulder-mounted missile launcher, and Targetmaster partner transforms into a rapid-fire shell cannon. Artfire’s poor following of directions can hamper teamwork.
http://www.botchthecrab.com/searchNew.a ... ry=archive
http://www.tfu.info/1987/Cybertron/Stepper/stepper.htm
Jhiaxus & Rook (Decepticon) – From Generation 2, the callous-yet-controlled Warlord of the expanding Cybertronian Empire and his advisor are among the “latter-generation Decepticons” that abandoned the “throwback” factions of Autobot and Decepticon. While Jhiaxus suppresses his old past as a sadistic tyrant, Rook quietly observes his commander’s stability while remaining co-operative. Jhiaxus transforms into a Cybertronian bomber with large-caliber cannons and a tailfin-mounted gun; robot mode’s armor has unusually high resistance damage, and massive strength to destroy an opponent with his bare hands. Rook’s powers and alternate mode(s) are unknown; he is suspected to possess high intelligence, with a covert connection to a higher Decepticon-like power. Jhiaxus’ attempts to ignore his hidden past can be triggered by an unexpected memory, briefly disorienting him; Rook’s wildcard status makes him a mystery.
http://s90690880.onlinehome.us/jhiaxus/ ... hiaxus.htm
http://s90690880.onlinehome.us/jhiaxus/ ... s/rook.htm
Match 4: Electro & Volt (G2) vs. Deathsaurus & Leozak (Japan)
Electro & Volt (Autobot) – Speed-driven street-racers of the Autobots’ Laser Rod force. Among the fastest land vehicles in classic-styled hot-rod chassis boosted by turbo charged engines that allow sufficient speed to escape enemy fire. Both have great courage and eschew standard firearms-style weapons, favoring high-intensity light sabers that cut through most substances with little effort. Electro provides addition physical strength to the team. Although difficult targets to hit due to speed, lack endurance; Electro often suffers from tire blowouts due to excessive speeding.
http://www.tfu.info/1994/Autobot/Electro/electro.htm
http://www.tfu.info/1994/Autobot/Volt/volt.htm
Deathsaurus & Leozak (Destron) – From the Victory series, the Destron Commander and his Lieutenant. Ruthless fighters with no regard for their opponents or collateral damage from their assaults. Deathsaurus’ power is greater in dragon mode; armed with high-yield energy blasters and detachable razor-blade boomerang-like blade wings. Two detachable chestplate units transform into robotic tiger and eagle, which both transform into hand-held weapons. Leozak transforms into an F-14 Tomcat-like jet fighter; uses a variety of combat tactics in robot mode. Chestplate armor unit detaches and transforms into both a lion-like battle drone and a “Leo Cannon.” Deathsaurus’ last-resort “Death Wing” attack – which converts sunlight absorbed through wing-blades into metal-corroding “dark energy” blasts – can drain his own power; Leozak’s command ambition can threaten team continuity.
http://www.tfu.info/1989/Destron/Deaths ... saurus.htm
http://www.tfu.info/1989/Destron/Leozak/leozack.htm
Match 5: Star Saber & Victory Leo (Japan) vs. Buster & Hydra (Japan)
Star Saber & Victory Leo (Cybertron) – From the Victory series; the legendary Cybertronian swordsman and the reformatted Ginrai; two Cybertron command figures in one team. Star Saber’s smaller robot body, named Saber, transforms into a small jet and merges with the outer body hull to form larger jet; full-sized robot mode uses armor-slicing Saber Blade sword. Finishing attack harnesses surroundings’ energy and channels highly-destructive blast from Saber Blade. Triple-Changing Victory Leo becomes a robotic lion or a Cybertronian aircraft; side effect during rebuilding triggered unexpected violent instincts. All modes use twin V-Lock Cannons and V-Lock Rifle; finishing attack in robot mode, the “Leo Gran-Burst”, fires all weapons plus waist-mounted Vulcan cannons simultaneously. Both combine to form Victory Saber; multiplying collective power to off-the-scale levels. Star Saber may be outclassed in a firefight; Victory Leo’s feral nature can de-stabilize the team’s combined form.
http://www.tfu.info/1989/Cybertron/Star ... rsaber.htm
http://www.tfu.info/1989/Cybertron/Vict ... oryleo.htm
http://www.tfu.info/1989/Cybertron/Vict ... ysaber.htm
Buster & Hydra (Destron) – From the Masterforce series; the two Destron Godmaster terrors of the sky, known as The Darkwings. Both larger Transtector bodies are entirely controlled by their individual human counterparts; a pair of brothers who transform into their engine consoles. Younger brother Buster’s Transtector transforms into an F-16 Falcon jet fighter; a subtle enthusiast of birds and flight, and has control of aerial wind to enhance destructive power. Elder brother Hydra, a criminal assassin and master of electricity, transforms his Transtector into an F-14 Tomcat fighter jet. Can recover from most physical damage almost instantaneously, and both jets can combine to form a larger, faster, more powerful aircraft mode, also named “Darkwings.” Teamwork can be threatened by Hydra’s treachery despite being brothers; may be dissatisfied from their human elements in their forms.
http://www.tfu.info/1988/Destron/Buster/buster.htm
http://www.tfu.info/1988/Destron/Hydra/hydra.htm
Match 6: Metalhawk & Minerva (Japan) vs. Roadblock & Dirtbag (G2)
Metalhawk & Minerva (Cybertron) – A co-ed team from the Masterforce series; Aerospace Commander of the Pretender Cybertrons, and the Headmaster Juniors’ First Aid Medic. While Metalhawk is a daring and wise warrior, Minerva’s peaceful life-preserving nature makes her a reluctant fighter. Metalhawk’s human-like Pretender shell contains inner robot that transforms into a hypersonic jet; shell can re-assemble and be controlled by inner robot via mental command. Along with inner robot’s weapons, uses the “Shining Arrow” – an overheard bolt of high-intensity light – as finisher. Minerva’s Transtector body is entirely controlled by a young teen human in an exo-suit; transforms into a Porsche 911 compact-ambulance cruiser, and uses Shock Blaster rifle and twin Shock Gun antenna-pistols for defense or disabling opponents. Damage to Metalhawk’s Pretender shell is felt by the inner robot, even when separated; Minerva’s lack of aggression makes her a vulnerable target.
http://www.tfu.info/1988/Cybertron/Meta ... alhawk.htm
http://www.tfu.info/1988/Cybertron/Minerva/minerva.htm
Roadblock & Dirtbag (Decepticon) – The Auto-Roller Decepticons with quick-transforming ability. Two heavy-duty construction trucks with bad tempers and enthusiasm for combat. Roadblock transforms into a front-end loader truck; power shovel exerts immense strength in vehicle mode. Shovel becomes armored chestplate in robot mode; hand-mounted weapons include metal-cutting circular saw blade and armor-piercing missile launcher. Dirtbag transforms to a dump truck capable of hauling heavy loads; robot mode uses wrist-socket double missile launcher and a two-digit grabber claw. Incredibly strong, intimidating, and resistant to most damage; primary shortcomings are a lack of intelligence, speed, maneuverability, and manual dexterity due to unconventional hand-unit assemblies.
http://www.tfu.info/1995/Decepticon/Roa ... dblock.htm
http://www.tfu.info/1995/Decepticon/Dirtbag/dirtbag.htm
Match 7: Star Convoy & Sky Garry (Japan) vs. Powerdive & Ransack (G2)
Star Convoy & Sky Garry (Cybertron) – From the Japanese Battlestars manga story; the returning new form of Optimus Prime now teams up with the Battlestars Micromaster Commander. Star Convoy’s new body has been re-adapted, allowing both partners to transform into armored Micromaster-scale base modes, both bristling with weaponry. Star Convoy now transforms into armored semi-tractor halftrack-trailer truck, which can adopt variable-caliber roof-mounted weapons; robot mode is powered by the mysterious Zodiac power source. Sky Garry transforms into an aerial carrier craft armed with various blasters and artillery cannons; a flight expert with great physical power and combat skill.
http://www.tfu.info/1991/Cybertron/Star ... convoy.htm
http://www.tfu.info/1991/Cybertron/SkyG ... ygarry.htm
Powerdive & Ransack (Decepticon) – The Decepticons’ own Rotor Force, based in the air. Talented fighters with slightly different approaches to warfare, armed with “roto-prop” weaponry. Powerdive transforms into an Apache helicopter gunship armed with a variety of highly-accurate destructive weaponry; tracking system can locate targets within a 100-mile radius. Ransack transforms into a Corsair-style propeller plane equipped with great endurance; equipped with a magnetic field generator that can also be used for stealth defense. Both exhibit surprising speed for non-jet-engine aircraft modes; use “roto-prop” launchers as primary weapons; fires wheel-shaped rotor-blades that destroy a target’s armor, then return to their users. Courageous in battle and will not give up even when the odds are against them, but intelligence is only average.
http://www.tfu.info/1994/Decepticon/Pow ... erdive.htm
http://www.tfu.info/1994/Decepticon/Ransack/ransack.htm
Match 8: Boss & Flash (Europe) vs. Skyquake & Stalker (Europe)
Boss & Flash (Autobot) – Two more representatives of the Turbomasters’ team, incorporating the disciplined sub-commander and the ambitious daredevil. A mix of cool-headed strategy and hot-headed stunts. Both transform into Cybertronian race cars with powerful missile launchers concealed in turbine engines (Boss’ is front-mounted; Flash’s is centrally-located); can surprise aerial foes by deploying hidden weaponry from seemingly vulnerable positions in vehicle modes. Boss’ staggering intelligence allows for brilliant combat strategy, while Flash can use his speed and pinpoint-turn maneuverability to act as a decoy to draw enemy fire. Should not be underestimated due to courage and firepower, but Flash’s recklessness can lead to a critical mistake.
http://www.tfu.info/1992/Autobot/Boss/boss.htm
http://www.tfu.info/1992/Autobot/Flash/flash.htm
Skyquake & Stalker (Decepticon) – A two-pronged attack from the Decepticons’ Predators subgroup; a latter-day Air Commandant and a ground-based Communications Expert. Neither has any degree tolerance for even the slightest hint of good; extreme hatred and bitterness make them more dangerous fighters, though Skyquake’s rational mind allows him to plan attacks. Skyquake transforms into a modified bomber jet with a fuselage-mounted targeting scope and a heavy ammunition payload. Stalker transforms into armored four-tracked rocket launcher with satellite tracker that jams and scrambles enemy communications. Both robot modes exhibit great strength and endurance, as use smaller hand-held missile launchers as primary weapons. Land-and-air attack and control of communications gives an advantage, but blinders-style focused hatred can leave them open to improvisational counterattacks.
http://www.tfu.info/1992/Decepticon/Sky ... yquake.htm
http://www.tfu.info/1992/Decepticon/Stalker/stalker.htm
To cast your vote for the winners in each fight, you can e-mail me at excellence-execution@excite.com, reply right here in this thread, or even let me know in a Chat or IM. In the rare moment that we might talk in person or on the phone, casted votes also count there. As usual, you cannot cast your vote for the same match(es) more than once (yeah, an anti-ballot box-stuffing measure).
Voting for this round will be open until the deadline of Saturday, July 22, at 7pm Pacific Daylight Time. Next week, the results will be posted, along with the Round-2 matches for the G1 & G2 International Conference Singles Tournament.
Outtsyder