Transformers 4
Posted: Tue Feb 14, 2012 2:01 am
I'm not hating on Michael Bay for starting the live-action Transformers series. I won't say he did a good job at it, but I'll give him props for showing us that it can be done with financial success. With that being said, Paramount and Hasbro are aware that a live-action Transformers movie will bring in money regardless of its quality. Therefore, give the audience a Transformer movie that actually does incorporate other elements aside from special effects and useless hot girls.Beastbot wrote:Well, there WAS no such thing as live-action Transformers before 2007. So I'm not sure why suddenly Transformers fiction without a live-action setting would be somehow lacking.
Each Transformer movie that Bay has done ranged from a $150-$200 million budget. Look at Abrams' budgets for sci-fi movies with similar amounts of CGI special effects: Super 8 ($50 million), Star Trek ($150 million), Cloverfield ($25 million). Look at Spielberg's budgets: A.I. Artificial Intelligence ($100 million), Minority Report ($102 million), War of the Worlds ($132 million), The Adventures of Tintin ($132 million). Look at Bryan Singer's budgets: X-men franchise ($75-160 million). Even George Lucas' prequel trilogy cost $120 million at the most (Attack of the Clones) and his movies still got better reviews than Transformers despite using more CGI.Beastbot wrote:What I meant by marketing, financial factors, etc preventing something engaging on that level is something that the movies you're thinking about directed by Spielberg, Abrams, Singer, etc do not revolve around live-action CGI characters to the extent that Transformers does.
That was never the problem with the movies. No one complained about the Transformers themselves (aside from G1 purists). Optimus and Bumblebee got their primary screentime while everyone else was a clear secondary. The criticism from the movies come from the human actors, the writing, the shot decisions, etc. Screentime for the a particular Transformer was never a serious issue except for fanboys.Beastbot wrote:--TF movies are based on toys and are the primary driver for selling those toy lines. As such, a pretty sizable number of new TF characters have to be introduced in each movie, to make toys of them. So time given per character is significantly lessened.
I understood your point; I'm aware of the rough budgets of the Transformers movies and the movies you mentioned. But you're completely missing the main crux of my argument-- Transformers movies, and what their intended accomplishment is, is a wholly unique case among all of those. You're assuming amount of CGI seen= cost, but the models in every single one of the movies you mentioned are far less complex than the Transformers models. All of your movies also star humans (or humans in makeup & prosthetics) as all or nearly all of the main characters. The closest thing on that list that comes to the situation Transformers movies are in are the Star Wars prequels, in that they also had a bunch of characters that were in a toyline, but only a small handful of characters that were in those movies and were not merely in the background were actually completely CGI, and again, far less complex models so less cost and time was involved in each of them. There really is no movie out there comparable to the situation of the 3 Transformers movies in terms of number of incredibly complex CGI characters, and therein lies my point. In fact, one of the main reasons Bay was chosen as a director in the first place is because he's known for a brutal, quick shooting schedule and completing at or under budget, so more time/money can be spent on the Transformers models themselves.Alak wrote:Each Transformer movie that Bay has done ranged from a $150-$200 million budget. Look at Abrams' budgets for sci-fi movies with similar amounts of CGI special effects: Super 8 ($50 million), Star Trek ($150 million), Cloverfield ($25 million). Look at Spielberg's budgets: A.I. Artificial Intelligence ($100 million), Minority Report ($102 million), War of the Worlds ($132 million), The Adventures of Tintin ($132 million). Look at Bryan Singer's budgets: X-men franchise ($75-160 million). Even George Lucas' prequel trilogy cost $120 million at the most (Attack of the Clones) and his movies still got better reviews than Transformers despite using more CGI.
I dunno about that. Those kinds of scenes would involve more close-up stuff, more subtle movement of parts that ILM wouldn't really need to worry about in action scenes where the camera is panned out more. Of course, said action sequences also would involve more TFs in one shot (usually) and shrapnel etc. calculcations, like you said... I guess I'll defer to your media design expertise on this matter I suppose, but I have my doubts it would be THAT much less time-consuming.Alak wrote:Now imagine a dialogue scene between, I dunno, Optimus and Ratchet where the two are discussion a controversial measure to respond to some world-ending threat. ILM would be animating and render much less body motion. They wouldn't have to worry about flares, explosion, placement of flying shrapnel, etc. This also applies to heart-to-heart scenes, emotionally touching scenes, and so forth. Not only would that cut cost of production, but it would also significantly improve the story if the director chose to implement these kinds of moments with the Transformers.
Your opinion. I think it makes them look considerably more believable in a real-life setting. In comics and cartoons you can get away with "bendy metal" faces, small parts colliding with each other, and all that, but not in CGI methinks. Regardless, that was actually not a call by Michael Bay. He didn't have much of anything to do with the Transformers movie design aesthetic-- that was all Hasbro.Do transformers need to have random pieces of themselves moving at all time? No, they certainly do not and that was a call by Michael Bay that was never seen before in this lore.
No, I understand that. Hence the "padding out" with human characters and whatnot I mentioned; it'd be too expensive to have the TFs on the screen all the time, which is sort of a response to the "not enough TFs in Transformers" argument. But the movie revolves around the Transformers-- completely CGI chars-- while incorporating a real-world setting (i.e, not green screen) to an extent that no other movie does.Now, as for primary characters, we're obviously on different pages since you're insisting that the Transformers were the main characters in Bay's trilogy (at least I think you are). If you look at the screentime, human characters have at least double the mount of minutes that the transformers did.
First off, I want to make something clear here-- I'm not "accepting" your premise that the Transformers movies are bad. Could they be better? In some (IMO) minor areas, yes. But I still love and enjoy all three of them, DOTM far and away the most. I don't think there's a whole lot that necessarily needs fixing, I quite enjoy them. I was merely pointing out the constraints on the director et al. are under and tempering expectations accordingly.My proposition to fix this *snip*
What's actually pretty cool about rendering is that everything's done at high resolution. Images you see on the web are typically at 72 dps. Real life movie posters, banners, etc. are usually done at 300 dps so that you can shrink and blow them up without losing resolution. Now, I don't know what ILM does because I don't work there, so take this next part with a grain of salt. Typical CGI renderings are done at 1000 dps in order to give them the maximum amount of detail in order to sell realism to the audience. I'm going to assume that ILM uses the same resolution for their Transformers models. This means that they can zoom in for close-ups without losing image quality. The really awesome thing about close-ups is that you have less background in the picture, meaning you don't have to render the picture as much as a wide-shot picture. Once models are made and skinned, they're finished. Render processes involve blending them into the environment so we believe that they are there. If I were to use a close up of Optimus, I'd actually be doing less work than if I were to be rendering him in a melee engagement. How much time is saved? It honestly depends on the artists so there's no way I can definitively give you an answer on that.Beastbot wrote:I dunno about that. Those kinds of scenes would involve more close-up stuff, more subtle movement of parts that ILM wouldn't really need to worry about in action scenes where the camera is panned out more. Of course, said action sequences also would involve more TFs in one shot (usually) and shrapnel etc. calculcations, like you said... I guess I'll defer to your media design expertise on this matter I suppose, but I have my doubts it would be THAT much less time-consuming.
You know what, you're actually right it wasn't Bay, but it was Orci (the writer) who made that call. Bay only picked the models that ILM pitched to the crew.Beastbot wrote:Your opinion. I think it makes them look considerably more believable in a real-life setting. In comics and cartoons you can get away with "bendy metal" faces, small parts colliding with each other, and all that, but not in CGI methinks. Regardless, that was actually not a call by Michael Bay. He didn't have much of anything to do with the Transformers movie design aesthetic-- that was all Hasbro.
Hence, why I made out a plan on how to save money on some parts of the film-making process and redirecting the funds to compensate for the extra dosage of CGI. It's all about budgeting in this business. Notice how movies that drop a significant portion of its budget into the director and actors' laps tend to do more poorly with audiences and critics. It's not going to be more expensive to have transformer leads because you won't be spending more than the limit that Paramount sets for you. Suppose I write an essay that has an exact word limit. The essay sucks, so what I do is I cut out the disposable portions that make it suck and add more to the segments that are good. At the end of the day, I'm still going to use the same amount of words but I'll have a significantly improved essay. Yes, I understand this is a highly simplified example, but it's an analogy that works. The movie industry is a business, and that's how businesses think to better themselves.Beastbot wrote:No, I understand that. Hence the "padding out" with human characters and whatnot I mentioned; it'd be too expensive to have the TFs on the screen all the time, which is sort of a response to the "not enough TFs in Transformers" argument. But the movie revolves around the Transformers-- completely CGI chars-- while incorporating a real-world setting (i.e, not green screen) to an extent that no other movie does.
I understand where you're coming from, but that mindset is no longer applicable to the new Transformers movies. As I said before, I will always give props to Michael Bay for taking the first attempt at a live-action Transformers movie. I enjoyed 2/3 of the movies even though I recognize that they're bad from a technical standpoint. The whole "risk" argument works... if we're having this discussion in 2007. The problem here is that this is 2012. We've already had a live-action trilogy. We already know how the CGI process works. We already know that if you put transforming robots on screen, people will flock to the movies and Paramount will make money. The fact that Paramount has an incredible promotion team tells us that the financial success of Transformers was due to hype than to people actually liking the movie. I've said that these movies were badly written/directed, but even when I watch those trailers/commercials today I can't help but get chills running up and down my spine! That's the hype factor for you. Despite the financial success, we still can't deny the trend here:Beastbot wrote:First off, I want to make something clear here-- I'm not "accepting" your premise that the Transformers movies are bad. Could they be better? In some (IMO) minor areas, yes. But I still love and enjoy all three of them, DOTM far and away the most. I don't think there's a whole lot that necessarily needs fixing, I quite enjoy them. I was merely pointing out the constraints on the director et al. are under and tempering expectations accordingly.
But I think the larger and more important point here is that, from the POV of all the parties involved in making the movie, there is nothing that needs fixing. You can give different ideas about how to change the direction until the cows come home, but the fact is you don't know it would be successful any more than many Transfans in 2007 "knew" the first TF live action movie would bomb. You may know that YOU would like it more, but you don't know it would be successful. No director is bomb-proof.
But Hasbro, Paramount, and GM have a really extraordinary thing going here. The first movie far surpassed their expectations in terms of sales and box office returns, and each movie in the trilogy has outperformed the last. Obviously things can't continue to improve monetarily at quite this pace given how ridiculously well DOTM did (4th-highest worldwide gross of all time, not factoring in inflation), but the point is, WHY would they change anything? Hasbro's making loads of money off the toys, Paramount's making loads of money off the movies, GM and the other car companies involved get great product placement with a director who is experienced with shooting cars with just the right angle and lighting, and as said before, can do things under a strict timetable and at/under budget. As a business, you take risks and go in a new direction when your current direction is failing, NOT when it's doing as astoundingly well as the Bay movies have been doing. I mean, you simply can't do much better than DOTM in terms of sales. To change direction at this point in time would be antithetical to Hasbro's purpose with these movies. Why do you think they threw so much money at Bay for TF3 and now TF4? Bay at first wanted to take a break after TF2 like he's doing now and work on another movie before returning, so they must've offered him a heckuva lot of money to get him to go straight to TF3. And given that he swore up and down he was done with the franchise after TF3, they must've offered him even MORE for TF4. Why? Because you don't change direction at the top of your game unless there's no other choice, and Hasbro and Paramount know that. You go with more of the same.
You only take risks when things aren't doing so hot-- look what Hasbro did with GIJOE. "The Rise of Cobra" didn't perform as well as they wanted, both in terms of box office receipts and toy sales, so they're trying a different direction with "Retaliation" by bringing in a largely new cast, setting a new tone, etc. If "The Rise of Cobra" had been a box office smash, they wouldn't have needed to do that.