Following Segment is a Response to Phoenix's Suggestion
Well, here's the thing: RPGs in general tend to divide physical attacks with projectile attacks due to the inability of comparison and difficulty of stat distribution as a result. If we only kept one category for both firearms and melee weapons, then the following characters would be unfairly nerfed:
Orcariner
The Beast
Whitegrazer*
Manterror
Dinobot
These are characters with high strengths who specialize in close quarters combat. They rely on melee weaponry and shortened range in order to perform well (Whitegrazer may be considered an exception). Here's a list of other characters who would also get nerfed in melee weapons combat:
Feralnight
Saber
Cecaelia
Sonar
Optimus Primal
Clear Convoy
I made a separate list for these 5 characters because while they have melee weapons, they use projectile weaponry as their primaries instead. Therefore, they won't be as severely hindered as the first list. Here's those who would improve in CQB due the category switch:
Wintersong
Glowstick
Nemesis
Starshadow
The only characters on that list who actually use melee weaponry as a main would be Nemesis and Starshadow. Regarding the weapon only, this would be the new tier-list:
Hypothetical Tier List wrote:S-Tier (weapon power 10+)
None
A-Tier (weapon power 9-10)
None
B-Tier (weapon power 7-8)
Icebreaker (combat knife) :: (no change in tier) :: (not a melee fighter)
Wintersong (claws x2) :: (raised from C-tier) :: (not a melee fighter)
Glowstick (energo-sword) :: (raised from C-tier) :: (not a melee fighter)
Starshadow (wrist blade x2) :: (raised from C-tier) :: (mixed fighter)
Optimus Primal (standard sword x2) :: (dropped from A-tier) :: (mixed fighter)
Clear Convoy (standard sword x2) :: (dropped from A-tier) :: (mixed fighter)
C-Tier (weapon power 5-6)
Saber (claws x2) :: (dropped from B-tier) :: (is a melee fighter)
Manterror (sickle blade x2) :: (dropped from A-tier) :: (is a melee fighter)
Nemesis (sai x2) :: (no change in tier) :: (is a melee fighter)
Dinobot (drill sword) :: (dropped from B-Tier) :: (is a melee fighter)
D-Tier (weapon power 3-4)
Orcariner (energo-sword x2) :: (dropped from A-tier) :: (is a melee fighter)
Whitegrazer (diffusion hand-to-hand) :: (dropped from B-tier) :: (is a melee fighter)
E-Tier (weapon power 1-2)
None
Complete Garbage (weapon power 0)
The Beast (claws x2; fangs) :: (dropped from A-tier) :: (is a melee fighter)
Remember, this is just a list of the weapons' strength, durability, cutting ability, etc. This would ruin Saber's story arc with her becoming a more powerful Beast, because she'd just be limited to tackling and take downs rather than slashes and bites. This would make Orcariner role as a CQB tank exponentially less significant with enemies no longer fearing his infamous energo swords, bringing more favor to the smaller Rhinox as a defensive buff. Whitegrazer (if we're counting diffusion as a melee weapon) would become useless altogether, but we can just say hand-to-hand is strength+skill+speed and she's good to go. Dinobot will be thrown into the shadows since the drill sword isn't competitive anymore. Manterror is an offensive oriented character, so his nerf in reality much worse than Orcariner's despite being one tier higher. I'm sure those who improve will appreciate the power boost, but those who were dropped will not be happy at all.
Let me throw out a hypothetical scenario: Optimus Primal vs. Steelclaw. Characters have been known to invent new weapons in our RPG. Let's say Steelclaw creates a combat knife similar to Icebreaker's. If the two characters were to clash blades (swords vs knife), the change in stats would suggest that Steelclaw's knife would overpower Primal's swords if they made physical contact. Whether this leads to one blade breaking the other or just a favor in momentum, I don't know but I don't want to get into that because we'll be going too far.
Another issue with consolidating melee weaponry and firearms is that we'll have to compare two completely incomparable items. What's a more powerful weapon: sword or missile? Raver sword or fusion cannon? It's difficult enough to compare guns as it is (which NK was dreading), but to throw swords and such into the mix will destroy our minds in the process.
The Following is My Own Suggestion
Ok, if we want to just make things simple, why don't we just say that sword properties as
circumstantial? I'm saying that the properties of a melee weapon will not be found in the character's stats, but instead will be based on precedence found in canon material. Let's use Glowstick as an example. His Raver Blade is an energo-sword if I recall correctly. Energo weapons are currently accepted in the TF community as the most powerful blades in canon history due to energon acting as damage multipliers in combat. Despite having only a strength of 6.0, we'll just say that the Raver Blade can cut through most (if not all) materials. If the weapon isn't going to have special properties, then it's cutting power will be dependent on the strength stat.
This does not mean the weapon will be useless if the character is weak!!! It only means that the player of a low strength character will have to remember to deliver more blows to a higher endurance character if he/she wishes to win the fight.
Remember that we're only talking about the weapon's power here. In a strict melee battle between two character, we'll have to consider the weapon's properties*, strength, intelligence, speed, courage, endurance, skill, environment*, pre-existing conditions*, weather*, assists*, secondary weapons*, size*, mass*, and luck*. Anything with an asterisk is considered to be circumstantial in this event.
Circumstantial = elements found in the RPG that cannot be referred to the character's statistics.
- Dinobot may use his optic lasers in a sword fight which would turn the tide in his favor. This is considered circumstantial.
- Optimus Primal could easily pop out his wrist blasters and sneak in a shot to knock out the enemy. This is considered circumstantial.
- Nemesis and Silverbolt have melee weaponry that double as explosives. The element of surprise is considered circumstantial.
...aaaaand segue into firepowaaa!!!
- Orcariner has a firepower rating of 3. His gun is bigger than half the RPG's cast, so his gun has a very high stopping power + rate of fire = suppression. His effectiveness with projectile weaponry is circumstantial.
- Tarantulas has a firepower rating of 6. He has 8 fully automatic guns which can be used in combination with his web launcher. His effectiveness with projectile weaponry is circumstantial.
- Rhinox has a firepower rating of 6. He has two chainguns of doom which are probably the best in the game due to very high stopping power + rate of fire = suppression. His effectiveness with projectile weaponry is circumstantial.
- Blackarachnia's gun shoots darts that contain cyber-venom which paralyzes and poisons her target. Her effectiveness with projectile weaponry is circumstantial.
- Rattrap has a firepower of 6. He has demolition charges that can blow up energon mountains and take down force field generators. These are considered to be equipment rather than weapons, therefore, should be deemed as circumstantial.
Love that transition? I know I do, because we have to talk about guns sooner or later. Here's what I have to say about guns:
1) Firepower rating determines lethality.
Ex: If one person (firepower 8 ) has a sniper rifle and another (firepower 8 ) has a shotgun, I'll go ahead and say the damage is equally severe.
Ex: If one person (firepower 8 ) has a sniper rifle and another (firepower 6) has a sniper rifle, it will be accepted that the person with the higher firepower rating will have the more powerful sniper rifle.
2) Stopping power and suppression are circumstantial.
Ex: As noted above, Orcariner and Rhinox have lower firepower ratings but excel at stopping power and suppression.
Ex: Steelclaw as a laser mini-gun which not only compliments his firepower rating (8.5 :: A-tier) but has a high rate of fire and a longer range than assault rifles. This grants him the ability to engage targets whose endurance ratings outclass his firepower rating.
3) Range is circumstantial.
Ex: Back to the shotgun vs sniper rifle example. Despite not being in the stats, we know the former is limited to 90-150 meter while the latter can reach up to 2000+ meters.
Ex: Assault rifles will have more range than pistols.
4) Accuracy and recoil are circumstantial.
Ex: Sniper rifles > assault rifles > sub-machine guns > light machine guns > pistols when it comes to default accuracy.
Ex: Lasers and Gauss weapons are more accurate than traditional ballistics and quasar guns.
If anyone has anything to add/change, I'll be more than happy to here it because I think firearms are #2 on the list of confusing things about the RPG.
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Alright, I know that last part may have thrown some people off who just wanted to settle melee weapons first, so I'll conclude this monster post with a summary.
1) Strength stat determine cutting power of non-special weapons.
Ex: Optimus Primal (strength 10) will be able to cut through a steel block with his swords more easily than Manterror (strength 9) will be able to cut through that same steel block with his sickles.
Ex: Saber (strength 8 ) will be able to slash through a steel wall with her claws more easily than Wintersong (strength 6) will be able to slash through that same steel wall.
2) Special weapons are circumstantial.
Ex: Glowstick (strength 6) will be able to cut through a steel block with his energo-sword more easily than Optimus Primal (strength 10) will be able to cut through that same steel block with his normal sword.
Ex: Dinobot (strength 8 ) will be able to puncture a steel wall with his drill sword more easily than Optimus Primal (strength 10) will be able to puncture through that same steel wall with his normal sword.
3) Strength is the tie-breaker for special weapons.
Ex: Orcariner (strength 10) will be able to cut through a steel block with his energo-sword more easily than Glowstick (strength 10) will be able to cut through that same steel block with his energo-sword.
4) Mass is circumstantial.
Ex: Icebreaker (strength 7) is taller and heavier than Manterror (strength 9), so the penetration power of his combat knife may be able to compete with the latter's sickles depending on the situation.