
So here is essentially the map idea so far, feel free to add any ideas.
Basically a simple map with a grid estimated to be 1 meter by 1 meter in space. The Red arrows dictate where your character is facing and the trailing line may refer to movement from a spot, as seen by Cecaelia taking cover. The blue line from Icebreaker's gun obviously being his blast.
Movement on the map would be indicated from the player's speed and certain terrain would effect that dependently on certain factors.
Grass/desert open terrain=Normal movement to land characters, can move faster other certain circumstances (Transport or particular abilities IE:Cheetor's Golden Rocket would double his movement from 10 to 20, or Primal's After burners, other players can be brought up to faster speeds by certain players IE:Icebreaker towing Orcariner or carrying someone on his break shield,riding on a four legged character's back IE:StarShadow,Whitegrazer,etc)
Mud, thick forest difficult terrain=half movement to land characters
Water Unless the character is a water type, movement is 1 to 2 squares depending on if their beast mode can swim or not.
Fliers I assume just go their speed with possible issues of wind reducing that by one or so, increased speeds from things like afterburners (aka Prime jets maximum burn) could make the character move twice their normal speed.
Similar for water character however the difference is ocean currents are less effective on heavier characters(The best swimmers on the planet tend to be the heavier of animals unless something like a Sailfish..which would be classed as 10 in speed in the ocean.)
Things like cover could help with interfering with some character's attacks, and ranges of the map would help figure out if the character is skilled enough to hit a target from said distance. Could also help with telling the area a character is hiding for ambushes, hidden traps, or other such things.