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Re: Beast Wars PC Video Game Project

Posted: Sun Jun 19, 2011 8:45 am
by mcshooterz
Image

This is from inside the game editor to show both current scale, and show off the next two characters to be added. Tigerhawk will not be in any releases anytime soon; he will be on the back burner for a while, but he is here to show what scale the elites will be.

Re: Beast Wars PC Video Game Project

Posted: Sun Jun 19, 2011 11:45 am
by WorpeX
Looking good McShooters! I had completely forgotten about Armordillo, he was a good choice. I'm equally glad to see Snapper in, he is awesome. Tiger Hawk is looking pretty slick also. What is that thing floating over polar claw's shoulder?

Re: Beast Wars PC Video Game Project

Posted: Sun Jun 19, 2011 10:31 pm
by mcshooterz
His bat drone, which at some point will be controllable.

Re: Beast Wars PC Video Game Project

Posted: Tue Jun 21, 2011 9:41 pm
by mcshooterz
ImageImage

Snapper is now animated and playable.

Re: Beast Wars PC Video Game Project

Posted: Thu Jun 23, 2011 3:28 am
by Darkshadow14
I really, really, really like what I see so far. But I have noticed at least when I am Tigatron, the way he walks/runs in beast mode is a bit odd. Looks like he's sliding across the floor, not walking or running. Maybe check that out?

Are they going to later on talk. Like saying "maximize" or "terrorize"? I hope so, it'd be really cool, if the actual voice actors could help you out. :)

Keep up the good work.

Maybe to a character editor? Allowing the players to choose from a certain amount of animals, and make their own Beast warrior. Maybe fpr now just a beast mode editor? And/ or a full on character; robot and beast maker....?

Re: Beast Wars PC Video Game Project

Posted: Thu Jun 23, 2011 8:00 am
by mcshooterz
First thanks for the feedback.

The Beast Mode animations are not the best; they were never really designed to run, and it takes a lot of time to do, so for now they what they are. Increasing Tigatrons beast mode speed will make it look more accurate.

I will needed to develop a system for speech, or at least when and what they say to determine what I need, then see if there are people who can help me with it... i.e. voice acting. I am not even going to bother professional voice actors, but see if I can find some in the community.

Customization systems would be too much time and work at this point to even consider.

I have choose "R" as the special ability button, and made the first special ability: Bat drone. Bat drone only lasts for 30 seconds, has 10 health, and when he dies by damage, time, or using his special ability he explodes to do 100 damage. While using the bat drone Polar Claw is left in beast mode defenseless, so he regenerates energon, but he cannot regenerate energy while using Bat drone, and using bat drone uses most of his energy.

Re: Beast Wars PC Video Game Project

Posted: Sun Jun 26, 2011 6:20 pm
by GoGo
hi mcshooter, what program did you use to make those 3d characters? i'm interested in giving it a try since your work really inspired me.

for enemies, why not use the vok storyline? at the end of season 3, the vok 'spirit' that was in tigerhawk was destroyed, so you can have a storyline where the vok race found out and sent reinforcements to combat the remaining survivors on earth.

edit: ok so it's the unreal development kit...i was too excited after find your thread, so i didn't read everything. my bad. if you need help, i can always come up with stories for you.

Re: Beast Wars PC Video Game Project

Posted: Mon Jun 27, 2011 8:18 am
by NaitoKage
Huh, even having swimming characters? Nice. Well, if you need people to do lines, there are plenty around here that wouldn't have a problem with that. I know one or two that does fan voice acting on here.

Re: Beast Wars PC Video Game Project

Posted: Wed Jun 29, 2011 4:00 am
by mcshooterz
Characters are developed in 3ds Max, then exported into the Unreal Development Kit. Creating anything 3d is a bit more difficult then 2d for countless reasons, so it's something that takes time to learn. There are free 3d programs like blender to try out before spending hundreds of dollars on something like the latest 3ds Max.

Bringing a story to life in a game is not an easy task, and so I don't really want to bother with coming up with a story for a long while. Instead characters and maps will take presidence for the near future.

Re: Beast Wars PC Video Game Project

Posted: Tue Jul 19, 2011 5:19 am
by mcshooterz
I once again package everything up in the UDK installer, and uploaded for anyone to try. If you have the previous version please uninstall the old one before installing this one. Two new playable characters, unfinished special abilities, an asset demonstration level, and some different weapons.

http://www.megaupload.com/?d=QBGPFS55

Special abilities can be used by pressing "R".

Two new cheats:

PlayAs BWPawn_Snapper
PlayAs BWPawn_Armordillo

Re: Beast Wars PC Video Game Project

Posted: Wed Jul 20, 2011 4:32 pm
by WorpeX
I will check this out as soon as I can and reply with my comments. :D Can't wait to try this new version out!

Re: Beast Wars PC Video Game Project

Posted: Thu Jul 21, 2011 3:28 am
by Alak
Models look fantastic. Controls are pretty smooth. I still can't play Deck so fighting CPU isn't an option for me. Oh, and that splash image looks good :D

Re: Beast Wars PC Video Game Project

Posted: Sat Jul 23, 2011 3:20 pm
by WorpeX
oooo Nice! I see a Razor Beast and Manterror in that!!!!! Manterror looks SO COOL!! Nice job on this release! I like how the AI transforms now in order to prevent energon build-up.

Also, I've been advertising the project a bit, hope you don't mind. Perhaps you should put up a post on one of these sites for recruitment?
http://forums.beyondunreal.com/showthread.php?t=195884
http://forums.epicgames.com/showthread.php?p=28518760

Re: Beast Wars PC Video Game Project

Posted: Sun Jul 24, 2011 1:11 am
by mcshooterz
@Worpex: I don't mind the advertisement, and it reminds me that I really should do another video to generate interest, and hope for recruitment.

I am working on RazorBeast and Manterror right now, and I guess I would like suggestions for potential weapons or special abilities, or what their stats should be in terms of:

Strength - Effectiveness of Melee (Average Damage/sec 20 per point)
Firepower - Effectiveness of Ranged Weapons (Average Damage/sec 8 per point), Ammo Relative.
Endurance - Health (100 + 50 health per point). Health regenerates very slowly.
Stamina - Energy (100 + 50 energy per point), Energy is used for jumping, sprinting, dodging, flying, or any activated abilities. Regenerates very quickly.
Resistance - Energon Resistance(30 + 10 Energon Resistance per point). Energon regenerates in beast mode.
Agility - Speed (200 + 50 speed per point), Jump (200 + 40 per point)
Skill - Abilities (Standardized Abilities = 1 point, Each additional ability has it's own point value) Standardized Abilities: Double Jump, Dodge, Sprint, Zoom Vision.

Re: Beast Wars PC Video Game Project

Posted: Sun Jul 24, 2011 2:42 am
by WorpeX
@Worpex: I don't mind the advertisement, and it reminds me that I really should do another video to generate interest, and hope for recruitment.
I'd be glad to help try to advertise and get people to join. I'm still going to attempt to do a level for this, but I just have too much on my plate right now to be able to get much more than that done.
I am working on RazorBeast and Manterror right now, and I guess I would like suggestions for potential weapons or special abilities, or what their stats should be in terms of:
Manterror should shoot purple Razor blades at people like his toy. :D