Beast Wars PC Video Game Project

Where we talk about nothing other than that. :)

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Alak
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Unread post by Alak »

I'm unfamiliar with UDK numbers, but I'd say make the stats proportionate to their toy bios if possible.

http://www.tfu.info

^ that's one of the best links to find the stats for each character.
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mcshooterz
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Unread post by mcshooterz »

I am in need of a good texture arts, someone who can use use photoshop, because I have the technical side down, but it's the creation of 2d art right now that holding a lot of things up. I want to redesign the hud; I adjusted the one in UDK to sure as the current one, but I want to have something original that suites the game better. Also for 2d art; I need that more designing the menu system, something I definitely need for it to be a true game, instead of feeling like a UT mutator. If anyone knows of any good artists, or where I could find one.

One spot of good news, nothing too extreme, but I tweaked the AI a little bit; nothing compared to what I want to do in the end, but they now will chase and use melee.
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Unread post by mcshooterz »

Made a new video to show my WIP menu and first level.

http://youtu.be/FcyHN8_dE-g
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Unread post by mcshooterz »

I could use a little help coming up with creative terms for the different difficulties in the game settings menu i.e. right now I have easy, medium, hard, and insane. I have four difficulties now, but nothing says I can up that. I was thinking that easy could be called "Maintenance Bot", and insane could be "Prime". I can come up with stuff on my own, but I figure I could get some really good suggestions here.
Alak
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Unread post by Alak »

Easy - Maintenance Bot
Medium - Soldier
Hard - Prime
Insane - Primus

Not sure what other ranks are lol. You could try using Convoy but I think it's equivalent to Prime (just used by the Japanese).
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mcshooterz
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Unread post by mcshooterz »

The menu system now has adjustable video settings, instant action settings, saves the settings for the next time you play, and a simple map. Map selection settings, Multiplayer, and campaign menus will come much later.

http://www.youtube.com/watch?v=rp0uNHEW ... tube_gdata
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WorpeX
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Unread post by WorpeX »

Lookin' Good McShooters!
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Alak
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Unread post by Alak »

Looks really nice. The beginning of the video really reminded me of the Halo: CE menu.
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mcshooterz
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Unread post by mcshooterz »

It's not very pretty, but it get's the job done for now; I present to you my simple WIP character selection menu.

http://www.youtube.com/watch?v=bT1-TNAk ... tube_gdata
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Unread post by Alak »

Is there a way you can put the character's headshot or a picture of some sort when your mouse hovers over the character name? Also, for the main menu, can you make the text glow when you put your mouse over a selection?
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mcshooterz
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Unread post by mcshooterz »

The issue is more of a time one; animated effects can be made, but I would prefer to be able to have an actual artist help me with creating what will be animated, I can animate it. The real achievement is that it works, so visuals can be done later, it can be made nice and pretty later. I am hoping as this develops I can find people who can help me with the non-technical aspects I am leaving "working", but unfinished.
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WorpeX
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Unread post by WorpeX »

Manterror flies! So cool!!
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mcshooterz
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Unread post by mcshooterz »

http://www.youtube.com/watch?v=ZhXj0ASH ... tube_gdata

I won't have the control point system working with the game mode for a little while, but they exists and work. Energon won't change too much other then added detail.
mcshooterz
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Unread post by mcshooterz »

http://www.megaupload.com/?d=1JHXOMB9

Here is the most recent build; please feel free to test it out, and if you find issues please let me know what happened.
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Darkshadow14
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Unread post by Darkshadow14 »

I like it. Feels weird to only have a few sounds, haha but I made my own. More, more.
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