The Hangar's Cybertron Conference Tag Team Tournament: Open!
Posted: Sat May 13, 2006 2:07 am
With last week beginning the Cybertron Conference of the TF Combat Singles Tournament, this week starts the opening round match-ups of the Cybertron Conference Tag Team Tournament! As before, the rules are simple: the eight match-ups are provided, and you, the membership, get to vote for the winning teams of all eight fights. Capsule profiles of each participating team are provided, and you pick who'd more realistically win their matches. (Important note: The key word is "realistically". Please be objective and without bias in choosing the winning teams in each match, and base your pick on the profiles given or their portrayals in the show, not from non-canon sources such as fan-fiction re-interpretations.) A victory in each hypothetical battle can be gained by forcing either or both members of the opposing team to surrender, or rendering them unable to continue after a 15-second down period. Outright destruction is not necessary to win, but a very likely possibility. And given the possibilities of the tournament votes, it is possible for opponents of the same allegiance to fight each other in future rounds.
In the event that the outcome of a fight's vote total is a tie, both combatants will be eliminated, allowing a bye for their would-be opponent into the next round. If the tournament final's vote becomes a tie, a re-vote will be opened; there must be a championship winner.
And now, here are the opening-round match-ups for the Cybertron Conference Tag Team Tournament:
Match 1: Backstop & Snarl vs. Megatron & Nemesis Breaker
Backstop & Snarl (Autobot, Jungle Planet) – A courageous teacher-and-student duo representing the Jungle Planet, tempered and strengthened by the wild elements of their native world. Backstop is a wise sensei-like master, preferring peace while fighting in self-defense; Snarl has served as both Backstop’s high student and undercover mole against former ally Scourge. Backstop transforms into a rhinoceros with great strength and an almost unstoppable charge; Cyber Key Power unlocks extendable rhino-horn blades in both rhino and robot modes, to add to ramming power. Snarl transforms into a wolf, quick, agile and capable of leaping great distances; Cyber Key Power produces saber-tooth fangs from wolf jaws (in both modes) that can pierce most substances. Backstop may be hindered by his pacifistic nature; Snarl is a good all-around fighter, but can be overpowered.
Megatron & Nemesis Breaker (Decepticon, Cybertron) – The Leader of the Decepticons has fashioned for himself a dark doppelganger of Leobreaker, forged from the liger-Autobot’s self-doubts and Megatron’s own dark spark. Megatron is a merciless, powerful and intelligent Triple Changer, his power improved by the Armor of Unicron into his body. Megatron transforms into a highly-fast Batmobile-like race car and a Cybertronian jet, armed with a dual missile launcher; Cyber Key Power unlocks booster engines in his vehicle modes; in robot mode, unlocks a forearm-mounted “Unicron Power Claw”, or a hand-held armor-piercing rotary chain gun. Nemesis Breaker transforms into a liger, with great speed, stamina and durability; Cyber Key Power unlocks wrist-mounted armor-slicing “Platinum Claw” blades in both modes. Can combine into “Dark Claw” mode, with Nemesis Breaker becoming a combat arm for Megatron, enhancing their combined powers further. Megatron refuses to accept that anyone can defeat him, and such doubts can psychologically impair his effectiveness; Nemesis Breaker, though powerful, appears to have little personality of his own.
Match 2: Landmine & Overhaul vs. Thunderblast & Lugnutz
Landmine & Overhaul (Autobot, Earth) – Two rugged brawlers whose physical toughness and powers are surpassed only by their extreme courage. The highly-disciplined Landmine is among the oldest of the Autobots, having helped trained Optimus Prime in combat arts; the powerful Overhaul is brutal and violent, reckless but somehow manages to squeeze a victory from almost impossible odds. Landmine transforms into a front-end bulldozer, thick armor resists most external damage; Cyber Key Power unlocks “Cyber Tempest” and “Tornado Torpedo” attacks which extend blades from back-mounted wheels, generating windstorm attacks or acting as saw blades. Overhaul transforms into a military-grade SUV capable of traversing the most rugged terrain, while robot mode uses wrist-mounted claws; Cyber Key Power produces a high-powered missile launcher from within his chest. Landmine’s aging internal systems suffer from frequent breakdowns, while Overhaul tends to rush into battle without proper strategy; their contrasting attitudes can hinder their teamwork.
Thunderblast & Lugnutz (Decepticon, Earth) – Two of the ancient Decepticon mythical monsters said to have terrorized Earth’s population in stories and legends, brought to robotic life. Thunderblast is extremely flighty, exhibiting a prototypical “girlish” personality that conceals a lust for destruction; Lugnutz is far more laid-back and seemingly apathetic. Thunderblast transforms into an armored speedboat with a torpedo launcher; Cyber Key Power reveals a hidden energy blaster inside launcher, useable in both modes. Lugnutz transforms into a highly-maneuverable Harley-Davidson-style motorcycle; Cyber Key Power reveals a multiple grenade launcher in both modes (side-rear-mounted in cycle mode, shoulder-mounted in robot mode). While both have underrated strength and powers in addition to their speed and agility, they lack steady teamwork, reliability, and solid dedication to battle.
Match 3: Cybertron Defense Red Alert & Hot Shot vs. Starscream & Thundercracker
Cybertron Defense Red Alert & Hot Shot (Autobot, Cybertron) – Veterans of the Unicron Trilogy Wars, now upgraded with major military enhancements as part of the Cybertron Defense Team. Red Alert is a cool-headed expert medic and scientist with extremely sophisticated strategy; the thrill-seeking Hot Shot has exchanged a degree of speed for armor and weaponry. Red Alert transforms into an eight-wheeled armored personnel carrier with an extra-large missile launcher and additional twin guns, and uses an arm-mounted multi-tool for both offensive destruction and improvisational repairs; Cyber Key Power reveals a long-range, large-scale-destruction energy blaster hidden inside shoulder-mounted rocket. Hot Shot transforms into an armored combat truck with roof-mounted dual blaster cannons and surprising maneuverability, while robot mode has greater strength and very numerous arrays of hidden rocket pods, with a retractable wrist-mounted Energon dagger; Cyber Key Power maximizes his firepower to overwhelming “Death Blossom”-like levels. Increased strength, durability, armament, and skills make them tougher and more dangerous than before, but are physically slower; teamwork is improving, but can be impaired due to differing personalities.
Starscream & Thundercracker (Decepticon, Cybertron/Earth) – Aerial terrors of the Decepticon army. Starscream, an excellent all-around fighter, is the treacherous Lieutenant Commander of the Decepticons, seeking to replace Megatron as Leader (big surprise); Thundercracker uses a gunslinger approach to psych out opponents before attacking, but isn’t the most sophisticated chip in the motherboard. Starscream transforms into a triangular Cybertronian jet fighter, as one of the Decepticons’ fastest fliers, using two null-ray turret guns; Cyber Key Power unlocks a pair of “Vertex Blade” swords that extend from his arms. Thundercracker transforms into a super-fast SU-27 jet fighter that can create controlled sonic booms, and robot mode uses a long blaster cannon for his left arm; Cyber Key Power bolsters his “Thunder Cannon” firepower in both modes. Starscream’s extreme ego is inflated by his abilities, making him under-prepared against an opponent; Thundercracker’s knack for battle improvisation is hindered by a lack of intelligence and average combat talent.
Match 4: Vector Prime & Jetfire vs. Sideways & Soundwave
Vector Prime & Jetfire (Autobot, Cybertron/Earth) – Two of Optimus Prime’s top lieutenants; both aerial warriors powered with strength, intelligence, speed, and combined strategic skill. Vector Prime is one of the original 13 Transformers and the Keeper of Space and Time; full extent of powers is difficult to gauge. Jetfire is clear-headed and practical; perhaps the best aerial warrior among the Autobots. Vector Prime transforms into a dual lateral-sail space cruiser, and robot mode uses a dimensional sword named Rhisling, along with Triple Changing Mini-Con Safeguard (with robot, jet, and arm cannon modes); Cyber Key Power unleashes a “Tachyon Shield” forcefield that repels attacks back to opponents. Jetfire transforms into a large military cargo jet armed with twin missile launchers, and uses a powerful, hurricane-like “Turbine Wave” attack from front shoulder ports in robot mode; Cyber Key Power unlocks an “Afterburner Blast” twin-blaster attack in both modes. Vector Prime has few physical weaknesses, but age and linear thought processes prevent elaborate strategy; Jetfire can sometimes, though rarely, forget his game plan if goaded into losing his cool.
[NOTE: For purposes of this Tournament, Vector Prime will not be permitted to alter time or use any other of his dimension-altering powers.]
Sideways & Soundwave (Planet X) – The last survivors of Planet X, seeking revenge for the destruction of their home world; both are capable of long-range flight and psychological warfare. Sideways is deceitful, cunning and ruthless; Soundwave is very strong and crafty, a master manipulator of sound and voice. Sideways transforms into a forward-swept-wing spacecraft, uses an arm cannon and a double-blade in robot mode, can teleport short distances and produce holographic replicas to confuse his opponents; Cyber Key Power unlocks battle blades from arm gun (switching an Autobot symbol to a Decepticon one) and boosts his speed. Soundwave transforms into a stealth bomber, can mimic voices, and uses a harmonic wave cannon and a subsonic shocker gun in both modes; partnered with a Mini-Con-like robotic condor scout named Laserbeak that can record sounds and generate a thick black cloud of smoke that inhibits opponents’ vision. Sideways sometimes lets his temper get the better of him; Soundwave has few known weaknesses.
Match 5: Brakedown & Clocker vs. Buzzsaw & Runamuck
Brakedown & Clocker (Autobot, Velocitron) – A combination of youth-and-experience from the racetracks of Velocitron. Brakedown is one of the oldest natives of the Speed Planet with many years of knowledge and instruction, while the youthful protégé Clocker is enthusiastic and eager to learn, while rapidly improving his skills. Brakedown transforms into an open-front-assembly dragster that can still attain surprising speeds; Cyber Key Power extends an Energon blade from his engine-block weapon for use in robot mode. Clocker transforms into a low-slung, super-charged, convertible race car with great speed and amazing stamina; Cyber Key Power reveals a rear-mounted double blaster gun also usable in robot mode. Although mentally tight with a strong sense of friendship and respect, neither is particularly strong; Brakedown’s aging body and systems are gradually more brittle, while Clocker still has yet to fully develop his raw talents.
Buzzsaw & Runamuck (Decepticon, Cybertron) – A pair of Decepticon rogues terrorizing Cybertron in the wake of the black hole that forced the planet’s evacuation. Dangerous warriors with separate attack angles from the ground and air; Buzzsaw is a well-practiced marksman, while Runamuck is a sneaky spy-turned-destroyer. Buzzsaw transforms into a helicopter capable of high speeds, and has great flight maneuverability and can travel long distances with little fatigue in both modes; Cyber Key Power adds power to twin self-targeting Energon rocket launchers in both modes. Runamuck transforms into a street racer with a super-charged engine allowing for very fast ground speed, and is capable of setting hidden explosive traps; Cyber Key Power produces a front-section battering-ram apparatus and rear-mounted blaster in car mode. Both rely on speed, endurance and firepower; but can be overpowered and are not a proven team.
Match 6: EVAC & Crosswise vs. Crumplezone & Ransack
EVAC & Crosswise (Autobot, Earth) – The Guardian of Earth’s Cyber Planet Key and the Autobot “monster hunter”, Earth’s major defenders. EVAC is normally a gentle Autobot, but becomes a courageous fighter when necessary; Crosswise’s confidence and bounty hunter’s background make him a Cybertronian equivalent to Van Helsing. EVAC transforms into a streamlined rescue helicopter equipped with a power winch, and robot mode uses helicopter rotor blades as a melee weapon; Cyber Key Power increases his speed, and unlocks a pair of guided homing missiles that lock on his targets. Crosswise transforms into a streamlined black race car capable of blazing speed and driving tactics; Cyber Key Power unlocks dual multi-salvo missile pods in both modes. While both are highly intelligent with good stamina and teamwork, EVAC lacks killer instinct, preferring to disable opponents rather than destroy them; Crosswise’s confidence can sometimes lead to a false sense of security as well.
Crumplezone & Ransack (Decepticon, Velocitron) – The dangerous and unpredictable “Partners In Crime” duo from Velocitron. The classic power-and-brains combination of contrasting skills yields potential for a perfect blend of teamwork… if one were smarter and the other were braver. Crumplezone, the largest and possibly strongest Transformer from the Speed Planet, transforms into a heavily-armored three-wheeled ramming racer; Cyber Key Power unlocks “Crumple Crusher Blast” attack, converting twin turbine ramjet engines into long-range explosive slug cannons in both modes. Ransack transforms into a streamlined Velocitronic motorcycle, and exhibits great speed, nimbleness and agility in both modes; Cyber Key Power deploys twin blaster barrels on his robot mode’s weapon, or flip-out boosters in cycle mode for added speed bursts. Theoretically a “perfect” team on physical standings alone; Crumplezone suffers from very poor intelligence, while Ransack’s lack of courage and small size force him to rely heavily on Crumplezone’s power for protection.
Match 7: Optimus Prime & Wing Saber vs. Brimstone & Undermine
Optimus Prime & Wing Saber (Autobot, Cybertron) – The Leader of the Autobots… and the Autobot with a major problem with authority. Extremely powerful, but opposite attitudes and reputations; Optimus is wise and compassionate, earning the respect of others, while Wing Saber’s discipline record is loaded with negative charges (even attacking Optimus at one time). Optimus transforms into a hybrid fire truck/weapons carrier which can adopt a winged flight mode, with huge dual blaster cannons. Standard robot mode can combine with his “trailer” components for a more powerful Super Mode; Cyber Key Power amplifies firepower in all modes. Wing Saber transforms into a heavily-armed upgraded A-10 Thunderbolt, and uses a pair of swords in robot mode; Cyber Key Power strengthens his main cannon in both modes. Both combine into Sonic Wing mode, boosting their combined power and flight ability even further. Optimus Prime’s compassion can leave him open for an underhanded counterattack from an opponent; Wing Saber’s recklessness, arrogance, and disdain for authority can cause severe friction, hampering the team’s effectiveness.
Brimstone & Undermine (Decepticon, Jungle Planet) – Two animalistic soldiers and temple guardians working under Scourge’s dictatorial regime on the Jungle Planet. Brimstone is a fast flier who employs simplistic strategy; Undermine is a small but agile warrior and a master hunter. Brimstone transforms into a pterodactyl that can reach amazing speeds and use dizzying flight patterns if desired; Cyber Key Power unlocks a pair of sharp-edged blades from his wings that can slice through most substances. Undermine transforms into a Spinosaurus and can use covert scheming and hunting tactics, armed with piercing teeth, claws, and a barbed tail mace; Cyber Key Power reveals a crest-like ramming blade from the front of his back-mounted sail. Both are talented wild fighters with great endurance, but weakened by average strength and Brimstone’s subpar intelligence.
Match 8: Metroplex & Quickmix vs. Scourge & Dark Scorponok
Metroplex & Quickmix (Autobot, Gigantion) – Two of the largest, strongest, and most respected construction builders from Gigantion, teamwork aided by close friendship. Both are staggeringly strong due to their towering size, and difficult to damage due to their thick armor. Metroplex transforms into a massive strip-mining vehicle, and uses a gigantic battle ax as primary weapon in robot mode; Cyber Key Power multiplies damaging strength from his ax. Quickmix transforms into a mixing truck that can produce almost any substance from his drum, and uses a dual blaster gun on left arm in robot mode; Cyber Key Power opens mixer barrel on right arm, revealing a powerful blaster cannon. Very hard to take down due to their sizes and leverage advantage, but also severely lacks speed and maneuverability; Quickmix’s right arm configuration, with the mixing drum and lacking a hand, is awkward to use in robot mode.
Scourge & Dark Scorponok (Decepticon, Jungle Planet) – The terrifying Ruler of the savage Jungle Planet, and the undead re-incarnation of the Triple-Changing former Decepticon/Terrorcon commander. Scourge believes in the survival of the fittest and despises all forms of weakness, but refuses to cheat or kill a defeated opponent, wanting to win honorably. Dark Scorponok has returned as a zombie-like vampire, still intelligent but driven insane from a sample of Unicron’s power. Scourge transforms into a wingless dragon that breathes super-heated plasma, and uses a battle axe in robot mode; Cyber Key Power reveals hydra-like dragon heads in both modes for a wide-range “Nova Flame” attack. Dark Scorponok is capable of draining an opponent’s energy on willed contact, and transforms into a heavy Cybertronian jet mode with laser cannons and missile launchers, and a scorpion-based construction vehicle with same weaponry as well as crushing pincer claws; Cyber Key Power reveals dual blaster cannons from scorpion tail/jet nosecone. Scourge has few known weaknesses; Dark Scorponok lacks focus due to his mental confusion.
To cast your vote for the winners in each fight, you can e-mail me at excellence-execution@excite.com, reply right here in this thread, or even let me know in a Chat or IM. In the rare moment that we might talk in person or on the phone, casted votes also count there. As usual, you cannot cast your vote for the same match(es) more than once (yeah, an anti-ballot box-stuffing measure).
Voting for this round will be open until the deadline of Saturday, May 20, at 7pm Pacific Daylight Time. Next week, the results will be posted, along with the Round-2 matches for the Cybertron Conference Singles Tournament.
Outtsyder
In the event that the outcome of a fight's vote total is a tie, both combatants will be eliminated, allowing a bye for their would-be opponent into the next round. If the tournament final's vote becomes a tie, a re-vote will be opened; there must be a championship winner.
And now, here are the opening-round match-ups for the Cybertron Conference Tag Team Tournament:
Match 1: Backstop & Snarl vs. Megatron & Nemesis Breaker
Backstop & Snarl (Autobot, Jungle Planet) – A courageous teacher-and-student duo representing the Jungle Planet, tempered and strengthened by the wild elements of their native world. Backstop is a wise sensei-like master, preferring peace while fighting in self-defense; Snarl has served as both Backstop’s high student and undercover mole against former ally Scourge. Backstop transforms into a rhinoceros with great strength and an almost unstoppable charge; Cyber Key Power unlocks extendable rhino-horn blades in both rhino and robot modes, to add to ramming power. Snarl transforms into a wolf, quick, agile and capable of leaping great distances; Cyber Key Power produces saber-tooth fangs from wolf jaws (in both modes) that can pierce most substances. Backstop may be hindered by his pacifistic nature; Snarl is a good all-around fighter, but can be overpowered.
Megatron & Nemesis Breaker (Decepticon, Cybertron) – The Leader of the Decepticons has fashioned for himself a dark doppelganger of Leobreaker, forged from the liger-Autobot’s self-doubts and Megatron’s own dark spark. Megatron is a merciless, powerful and intelligent Triple Changer, his power improved by the Armor of Unicron into his body. Megatron transforms into a highly-fast Batmobile-like race car and a Cybertronian jet, armed with a dual missile launcher; Cyber Key Power unlocks booster engines in his vehicle modes; in robot mode, unlocks a forearm-mounted “Unicron Power Claw”, or a hand-held armor-piercing rotary chain gun. Nemesis Breaker transforms into a liger, with great speed, stamina and durability; Cyber Key Power unlocks wrist-mounted armor-slicing “Platinum Claw” blades in both modes. Can combine into “Dark Claw” mode, with Nemesis Breaker becoming a combat arm for Megatron, enhancing their combined powers further. Megatron refuses to accept that anyone can defeat him, and such doubts can psychologically impair his effectiveness; Nemesis Breaker, though powerful, appears to have little personality of his own.
Match 2: Landmine & Overhaul vs. Thunderblast & Lugnutz
Landmine & Overhaul (Autobot, Earth) – Two rugged brawlers whose physical toughness and powers are surpassed only by their extreme courage. The highly-disciplined Landmine is among the oldest of the Autobots, having helped trained Optimus Prime in combat arts; the powerful Overhaul is brutal and violent, reckless but somehow manages to squeeze a victory from almost impossible odds. Landmine transforms into a front-end bulldozer, thick armor resists most external damage; Cyber Key Power unlocks “Cyber Tempest” and “Tornado Torpedo” attacks which extend blades from back-mounted wheels, generating windstorm attacks or acting as saw blades. Overhaul transforms into a military-grade SUV capable of traversing the most rugged terrain, while robot mode uses wrist-mounted claws; Cyber Key Power produces a high-powered missile launcher from within his chest. Landmine’s aging internal systems suffer from frequent breakdowns, while Overhaul tends to rush into battle without proper strategy; their contrasting attitudes can hinder their teamwork.
Thunderblast & Lugnutz (Decepticon, Earth) – Two of the ancient Decepticon mythical monsters said to have terrorized Earth’s population in stories and legends, brought to robotic life. Thunderblast is extremely flighty, exhibiting a prototypical “girlish” personality that conceals a lust for destruction; Lugnutz is far more laid-back and seemingly apathetic. Thunderblast transforms into an armored speedboat with a torpedo launcher; Cyber Key Power reveals a hidden energy blaster inside launcher, useable in both modes. Lugnutz transforms into a highly-maneuverable Harley-Davidson-style motorcycle; Cyber Key Power reveals a multiple grenade launcher in both modes (side-rear-mounted in cycle mode, shoulder-mounted in robot mode). While both have underrated strength and powers in addition to their speed and agility, they lack steady teamwork, reliability, and solid dedication to battle.
Match 3: Cybertron Defense Red Alert & Hot Shot vs. Starscream & Thundercracker
Cybertron Defense Red Alert & Hot Shot (Autobot, Cybertron) – Veterans of the Unicron Trilogy Wars, now upgraded with major military enhancements as part of the Cybertron Defense Team. Red Alert is a cool-headed expert medic and scientist with extremely sophisticated strategy; the thrill-seeking Hot Shot has exchanged a degree of speed for armor and weaponry. Red Alert transforms into an eight-wheeled armored personnel carrier with an extra-large missile launcher and additional twin guns, and uses an arm-mounted multi-tool for both offensive destruction and improvisational repairs; Cyber Key Power reveals a long-range, large-scale-destruction energy blaster hidden inside shoulder-mounted rocket. Hot Shot transforms into an armored combat truck with roof-mounted dual blaster cannons and surprising maneuverability, while robot mode has greater strength and very numerous arrays of hidden rocket pods, with a retractable wrist-mounted Energon dagger; Cyber Key Power maximizes his firepower to overwhelming “Death Blossom”-like levels. Increased strength, durability, armament, and skills make them tougher and more dangerous than before, but are physically slower; teamwork is improving, but can be impaired due to differing personalities.
Starscream & Thundercracker (Decepticon, Cybertron/Earth) – Aerial terrors of the Decepticon army. Starscream, an excellent all-around fighter, is the treacherous Lieutenant Commander of the Decepticons, seeking to replace Megatron as Leader (big surprise); Thundercracker uses a gunslinger approach to psych out opponents before attacking, but isn’t the most sophisticated chip in the motherboard. Starscream transforms into a triangular Cybertronian jet fighter, as one of the Decepticons’ fastest fliers, using two null-ray turret guns; Cyber Key Power unlocks a pair of “Vertex Blade” swords that extend from his arms. Thundercracker transforms into a super-fast SU-27 jet fighter that can create controlled sonic booms, and robot mode uses a long blaster cannon for his left arm; Cyber Key Power bolsters his “Thunder Cannon” firepower in both modes. Starscream’s extreme ego is inflated by his abilities, making him under-prepared against an opponent; Thundercracker’s knack for battle improvisation is hindered by a lack of intelligence and average combat talent.
Match 4: Vector Prime & Jetfire vs. Sideways & Soundwave
Vector Prime & Jetfire (Autobot, Cybertron/Earth) – Two of Optimus Prime’s top lieutenants; both aerial warriors powered with strength, intelligence, speed, and combined strategic skill. Vector Prime is one of the original 13 Transformers and the Keeper of Space and Time; full extent of powers is difficult to gauge. Jetfire is clear-headed and practical; perhaps the best aerial warrior among the Autobots. Vector Prime transforms into a dual lateral-sail space cruiser, and robot mode uses a dimensional sword named Rhisling, along with Triple Changing Mini-Con Safeguard (with robot, jet, and arm cannon modes); Cyber Key Power unleashes a “Tachyon Shield” forcefield that repels attacks back to opponents. Jetfire transforms into a large military cargo jet armed with twin missile launchers, and uses a powerful, hurricane-like “Turbine Wave” attack from front shoulder ports in robot mode; Cyber Key Power unlocks an “Afterburner Blast” twin-blaster attack in both modes. Vector Prime has few physical weaknesses, but age and linear thought processes prevent elaborate strategy; Jetfire can sometimes, though rarely, forget his game plan if goaded into losing his cool.
[NOTE: For purposes of this Tournament, Vector Prime will not be permitted to alter time or use any other of his dimension-altering powers.]
Sideways & Soundwave (Planet X) – The last survivors of Planet X, seeking revenge for the destruction of their home world; both are capable of long-range flight and psychological warfare. Sideways is deceitful, cunning and ruthless; Soundwave is very strong and crafty, a master manipulator of sound and voice. Sideways transforms into a forward-swept-wing spacecraft, uses an arm cannon and a double-blade in robot mode, can teleport short distances and produce holographic replicas to confuse his opponents; Cyber Key Power unlocks battle blades from arm gun (switching an Autobot symbol to a Decepticon one) and boosts his speed. Soundwave transforms into a stealth bomber, can mimic voices, and uses a harmonic wave cannon and a subsonic shocker gun in both modes; partnered with a Mini-Con-like robotic condor scout named Laserbeak that can record sounds and generate a thick black cloud of smoke that inhibits opponents’ vision. Sideways sometimes lets his temper get the better of him; Soundwave has few known weaknesses.
Match 5: Brakedown & Clocker vs. Buzzsaw & Runamuck
Brakedown & Clocker (Autobot, Velocitron) – A combination of youth-and-experience from the racetracks of Velocitron. Brakedown is one of the oldest natives of the Speed Planet with many years of knowledge and instruction, while the youthful protégé Clocker is enthusiastic and eager to learn, while rapidly improving his skills. Brakedown transforms into an open-front-assembly dragster that can still attain surprising speeds; Cyber Key Power extends an Energon blade from his engine-block weapon for use in robot mode. Clocker transforms into a low-slung, super-charged, convertible race car with great speed and amazing stamina; Cyber Key Power reveals a rear-mounted double blaster gun also usable in robot mode. Although mentally tight with a strong sense of friendship and respect, neither is particularly strong; Brakedown’s aging body and systems are gradually more brittle, while Clocker still has yet to fully develop his raw talents.
Buzzsaw & Runamuck (Decepticon, Cybertron) – A pair of Decepticon rogues terrorizing Cybertron in the wake of the black hole that forced the planet’s evacuation. Dangerous warriors with separate attack angles from the ground and air; Buzzsaw is a well-practiced marksman, while Runamuck is a sneaky spy-turned-destroyer. Buzzsaw transforms into a helicopter capable of high speeds, and has great flight maneuverability and can travel long distances with little fatigue in both modes; Cyber Key Power adds power to twin self-targeting Energon rocket launchers in both modes. Runamuck transforms into a street racer with a super-charged engine allowing for very fast ground speed, and is capable of setting hidden explosive traps; Cyber Key Power produces a front-section battering-ram apparatus and rear-mounted blaster in car mode. Both rely on speed, endurance and firepower; but can be overpowered and are not a proven team.
Match 6: EVAC & Crosswise vs. Crumplezone & Ransack
EVAC & Crosswise (Autobot, Earth) – The Guardian of Earth’s Cyber Planet Key and the Autobot “monster hunter”, Earth’s major defenders. EVAC is normally a gentle Autobot, but becomes a courageous fighter when necessary; Crosswise’s confidence and bounty hunter’s background make him a Cybertronian equivalent to Van Helsing. EVAC transforms into a streamlined rescue helicopter equipped with a power winch, and robot mode uses helicopter rotor blades as a melee weapon; Cyber Key Power increases his speed, and unlocks a pair of guided homing missiles that lock on his targets. Crosswise transforms into a streamlined black race car capable of blazing speed and driving tactics; Cyber Key Power unlocks dual multi-salvo missile pods in both modes. While both are highly intelligent with good stamina and teamwork, EVAC lacks killer instinct, preferring to disable opponents rather than destroy them; Crosswise’s confidence can sometimes lead to a false sense of security as well.
Crumplezone & Ransack (Decepticon, Velocitron) – The dangerous and unpredictable “Partners In Crime” duo from Velocitron. The classic power-and-brains combination of contrasting skills yields potential for a perfect blend of teamwork… if one were smarter and the other were braver. Crumplezone, the largest and possibly strongest Transformer from the Speed Planet, transforms into a heavily-armored three-wheeled ramming racer; Cyber Key Power unlocks “Crumple Crusher Blast” attack, converting twin turbine ramjet engines into long-range explosive slug cannons in both modes. Ransack transforms into a streamlined Velocitronic motorcycle, and exhibits great speed, nimbleness and agility in both modes; Cyber Key Power deploys twin blaster barrels on his robot mode’s weapon, or flip-out boosters in cycle mode for added speed bursts. Theoretically a “perfect” team on physical standings alone; Crumplezone suffers from very poor intelligence, while Ransack’s lack of courage and small size force him to rely heavily on Crumplezone’s power for protection.
Match 7: Optimus Prime & Wing Saber vs. Brimstone & Undermine
Optimus Prime & Wing Saber (Autobot, Cybertron) – The Leader of the Autobots… and the Autobot with a major problem with authority. Extremely powerful, but opposite attitudes and reputations; Optimus is wise and compassionate, earning the respect of others, while Wing Saber’s discipline record is loaded with negative charges (even attacking Optimus at one time). Optimus transforms into a hybrid fire truck/weapons carrier which can adopt a winged flight mode, with huge dual blaster cannons. Standard robot mode can combine with his “trailer” components for a more powerful Super Mode; Cyber Key Power amplifies firepower in all modes. Wing Saber transforms into a heavily-armed upgraded A-10 Thunderbolt, and uses a pair of swords in robot mode; Cyber Key Power strengthens his main cannon in both modes. Both combine into Sonic Wing mode, boosting their combined power and flight ability even further. Optimus Prime’s compassion can leave him open for an underhanded counterattack from an opponent; Wing Saber’s recklessness, arrogance, and disdain for authority can cause severe friction, hampering the team’s effectiveness.
Brimstone & Undermine (Decepticon, Jungle Planet) – Two animalistic soldiers and temple guardians working under Scourge’s dictatorial regime on the Jungle Planet. Brimstone is a fast flier who employs simplistic strategy; Undermine is a small but agile warrior and a master hunter. Brimstone transforms into a pterodactyl that can reach amazing speeds and use dizzying flight patterns if desired; Cyber Key Power unlocks a pair of sharp-edged blades from his wings that can slice through most substances. Undermine transforms into a Spinosaurus and can use covert scheming and hunting tactics, armed with piercing teeth, claws, and a barbed tail mace; Cyber Key Power reveals a crest-like ramming blade from the front of his back-mounted sail. Both are talented wild fighters with great endurance, but weakened by average strength and Brimstone’s subpar intelligence.
Match 8: Metroplex & Quickmix vs. Scourge & Dark Scorponok
Metroplex & Quickmix (Autobot, Gigantion) – Two of the largest, strongest, and most respected construction builders from Gigantion, teamwork aided by close friendship. Both are staggeringly strong due to their towering size, and difficult to damage due to their thick armor. Metroplex transforms into a massive strip-mining vehicle, and uses a gigantic battle ax as primary weapon in robot mode; Cyber Key Power multiplies damaging strength from his ax. Quickmix transforms into a mixing truck that can produce almost any substance from his drum, and uses a dual blaster gun on left arm in robot mode; Cyber Key Power opens mixer barrel on right arm, revealing a powerful blaster cannon. Very hard to take down due to their sizes and leverage advantage, but also severely lacks speed and maneuverability; Quickmix’s right arm configuration, with the mixing drum and lacking a hand, is awkward to use in robot mode.
Scourge & Dark Scorponok (Decepticon, Jungle Planet) – The terrifying Ruler of the savage Jungle Planet, and the undead re-incarnation of the Triple-Changing former Decepticon/Terrorcon commander. Scourge believes in the survival of the fittest and despises all forms of weakness, but refuses to cheat or kill a defeated opponent, wanting to win honorably. Dark Scorponok has returned as a zombie-like vampire, still intelligent but driven insane from a sample of Unicron’s power. Scourge transforms into a wingless dragon that breathes super-heated plasma, and uses a battle axe in robot mode; Cyber Key Power reveals hydra-like dragon heads in both modes for a wide-range “Nova Flame” attack. Dark Scorponok is capable of draining an opponent’s energy on willed contact, and transforms into a heavy Cybertronian jet mode with laser cannons and missile launchers, and a scorpion-based construction vehicle with same weaponry as well as crushing pincer claws; Cyber Key Power reveals dual blaster cannons from scorpion tail/jet nosecone. Scourge has few known weaknesses; Dark Scorponok lacks focus due to his mental confusion.
To cast your vote for the winners in each fight, you can e-mail me at excellence-execution@excite.com, reply right here in this thread, or even let me know in a Chat or IM. In the rare moment that we might talk in person or on the phone, casted votes also count there. As usual, you cannot cast your vote for the same match(es) more than once (yeah, an anti-ballot box-stuffing measure).
Voting for this round will be open until the deadline of Saturday, May 20, at 7pm Pacific Daylight Time. Next week, the results will be posted, along with the Round-2 matches for the Cybertron Conference Singles Tournament.
Outtsyder