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Re: Beast Wars PC Video Game Project
Posted: Sat Sep 17, 2011 5:31 am
by mcshooterz
Re: Beast Wars PC Video Game Project
Posted: Sat Sep 17, 2011 5:38 am
by Alak
I'm really digging the look of it. The energon crystals were a nice touch as well as the faction symbols being implemented in game. Quick question: is Polar Claw's bat drone a kamikaze weapon? It was flying straight at an enemy but the clip cut into a different scene before the results were shown.
Anyway, it looks good!
Re: Beast Wars PC Video Game Project
Posted: Sat Sep 17, 2011 6:04 am
by mcshooterz
Thanks Alak for the question, because it made me think of something I totally should have done; yes the bat drone is a kamikaze weapon, but as of right now the very second it explodes, you go right back to Polar Claw, and never see the explosion. I will change it so you see the explosion and waits a second to return control to Polar Claw.
Re: Beast Wars PC Video Game Project
Posted: Wed Sep 28, 2011 11:40 pm
by mcshooterz
I have been messing around with post processing chains, and the results have been interesting.
Re: Beast Wars PC Video Game Project
Posted: Sun Oct 09, 2011 4:59 am
by mcshooterz
http://www.youtube.com/watch?v=x59Avyct ... tube_gdata
Pictures of the characters in the character selection menu was one thing, but having the 3d character in the menu just works better.
Re: Beast Wars PC Video Game Project
Posted: Sun Oct 09, 2011 10:16 am
by WorpeX
AWESOME! Manterror just looks so damn cool!
Re: Beast Wars PC Video Game Project
Posted: Mon Oct 10, 2011 1:46 am
by mcshooterz
I created WIP land mines, and now RazorBeast can lay up to three down.
Re: Beast Wars PC Video Game Project
Posted: Mon Oct 10, 2011 12:39 pm
by Alak
Did he have that ability in the canon storyline? I only recall shoulder cannons.
Re: Beast Wars PC Video Game Project
Posted: Mon Oct 10, 2011 9:26 pm
by Darkshadow14
If you need/want help with sounds I would be happy to help? IE: sounds for the transformers, like beast modes, nature sounds, explosions,etc. I'm really interested and becoming pretty good at designing sounds.
Re: Beast Wars PC Video Game Project
Posted: Fri Oct 14, 2011 4:47 am
by mcshooterz
I don't think RazorBeast had any land mine laying capabilities, but it was more of an ability I wanted to create, and he is a character I hadn't given an ability to yet. Once I create the abilities I can switch them around between characters as needed.
Re: Beast Wars PC Video Game Project
Posted: Sat Oct 29, 2011 10:58 pm
by mcshooterz
Now that I have finalized my character list; I feel I should start working with some writers to begin planning the story. Using a storyboard program like storyboard pro
http://www.atomiclearning.com/storyboardpro to create a good visual presentation. I will create some basic limitations for the writers, and be the approving authority for quality assurance and technical limitations. The number one reason I started this was to create a new beast wars story that is controlled by fans, that can be continued indefinitely. If possible I would like to get a team of people working together to create story plot, dialog, and create a storyboard.
Here is the planned cast:
Maximals:
Armordillo - Completed
Rattrap - Completed
RazorBeast - Completed
Airazor -
Tigatron - Completed
Cheetor - Completed
Dinobot -
Rhinox - Completed
Silverbolt -
Polar Claw - Completed
Optimus Primal - Completed
Predacons:
Razorclaw - Completed
Snapper - Completed
Terrorsaur -
Quickstrike - Completed
Manterror - Completed
Blackarachnia - Completed
Tarantulas - Completed
Waspinator -
Scorponok - Completed
Inferno -
Megatron - Completed
Extra:
Tigerhawk - Completed
Re: Beast Wars PC Video Game Project
Posted: Tue Nov 08, 2011 7:08 am
by mcshooterz
For simplicity sake I had decided not to worry about complex animations, like facial expressions or individuals hand gestures. For characters talking I will use their glowing eyes to indicate they are talking; not ideal, but easier. This is just something done quickly to see how it would look, so the quality is low. Does the glowing eyes kind of pull off bringing a little life to them?
http://youtu.be/5w-rfOXcyv8
Re: Beast Wars PC Video Game Project
Posted: Tue Nov 08, 2011 5:23 pm
by Alak
lol that's pretty cool! Combat dialogue always spruces things up.
Re: Beast Wars PC Video Game Project
Posted: Fri Nov 11, 2011 10:33 pm
by Sapphire
I've been following this thread on and off, but I wanted to break my lurker status to say a big thank you to you, mcshooterz, for creating such an awesome looking game. I had a look at some of the youtube videos you posted of the gameplay and was very impressed. Please keep up the fantastic work! I am sure many on this forum are eagerly watching your progress.
Re: Beast Wars PC Video Game Project
Posted: Sat Nov 12, 2011 12:30 am
by WorpeX
I like it shooterz! The glowing eyes work just fine in my opinion.