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Re: Character Bios [S2]

Posted: Fri Nov 08, 2013 7:42 pm
by Optimal Optimus Primal
After some consultation and scrutinizing, I've realized that Ironclaw's profile was never actually approved. In fact, there is little discussion about it at all in these threads (partly my fault for slacking and not keeping up with these), but there are a few things I feel should be addressed:
Function: Soldier and Team leader
What happened to him being an engineer of some kind? And he won't be a team leader until he earns the rank and respect of his teammates, and that might not happen for a long time judging by the way he has been treating the crew.
Height: 10 feet (beast mode, 3)
If he is going to be ten feet tall in robot mode, then his beast mode should be a lot bigger than three feet. He should be bigger than Rattrap (especially since badgers are much bigger than rats anyway).
Abilities: His beast mode has no abilities
His beast mode should actually have a lot of abilities. Honey badgers are quick, their claws are long and sharp and very useful for digging (for food as well as they'e own refuge holes). They're pretty much immune to swarms of bee stings and cobra venom (even the deadliest snake whose venom melts human flesh) thanks to its very thick skin (although it might put the badger in a mini coma for a couple hours, but otherwise they're known to survive it). They're carnivores and eat almost anything from larvae and beetles to jackals, cobras, rodents, small antelope, small crocodiles, and birds. They have an acute sense of smell. They're accomplished climbers; climbing trees to raid bird nests (including raptors) and bee hives. They can be nocturnal. They derive most of their water from their food and melons. They're pretty much fearless. This is all useful stuff to use offensively or defensively toward Predacons. Do the research on your beast modes, people!

Last but not least, what is his vehicle mode? Every TransMetal has one.

Re: Character Bios [S2]

Posted: Fri Dec 06, 2013 7:12 am
by Mystrea
Better late than never.

I was hoping to explain things through the rp but whatever. Ironclaw has come back a different Maximal, if you'd all been patient you would have found that out very soon. Not only did Optimus go some where but Ironclaw did too and now he's come back with a new purpose. So he's ditched being an engineer and has taken on the soldier role. The team leader part isn't present tense and I have expressed any desire for him to lead at the moment, that hopefully will come later.

Fine I'll change the beast mode height to five feet. Thought there conflicting opinions on this site about height and stuff. I merely put three foot because a three foot high honey badger, from ground to the top of the back is actually quite flippen' high for a badger lol I imagined him being quite long would make up for the size difference. The same could be applied to Rampage or even Depthcharge maybe.

So what if his beast mode doesn't have an ability? Is that against the rules? Just because he is a honey badger doesn't mean he to start digging holes. I chose a honey badger because I wanted the characteristics of the animal to show through in Ironclaw's personality. Plenty of other beast modes don't have a specific ability. It's funny, a character having a healing ability (which I have no problem with btw) is just fine but to not have one, it's like shock horror lol.

I haven't figured out what I want for his alternate form yet. Something more interesting that wheels or jets please. As at temporary solution I was going say that Ironclaw is having problems changing into his alternate form, thus making it more interesting when he finally does.

Re: Character Bios [S2]

Posted: Fri Dec 06, 2013 11:05 am
by NaitoKage
Mystrea wrote:Fine I'll change the beast mode height to five feet. Thought there conflicting opinions on this site about height and stuff. I merely put three foot because a three foot high honey badger, from ground to the top of the back is actually quite flippen' high for a badger lol I imagined him being quite long would make up for the size difference. The same could be applied to Rampage or even Depthcharge maybe.
That is true. A grizzly bear is about 3 ft to the shoulder. Otherwise.. he's about the size of a horse.
Mystrea wrote:I haven't figured out what I want for his alternate form yet. Something more interesting that wheels or jets please. As at temporary solution I was going say that Ironclaw is having problems changing into his alternate form, thus making it more interesting when he finally does.


Well, considering the engineering background.. even though you want to drop that (which I think is a terrible idea, a battle engineer is scarier then ANY other type considering they understand structural weak points, can jury rig traps and bombs, or repair themselves and allies.) you could have a Bulldozer mode for his alternative form. The blade could double as a shield, not to mention plow through dirt,snow,trees, and predacons. :P

Re: Character Bios [S2]

Posted: Sat Dec 07, 2013 11:01 pm
by Blackrosefencer
So what if his beast mode doesn't have an ability? Is that against the rules? Just because he is a honey badger doesn't mean he to start digging holes. I chose a honey badger because I wanted the characteristics of the animal to show through in Ironclaw's personality. Plenty of other beast modes don't have a specific ability. It's funny, a character having a healing ability (which I have no problem with btw) is just fine but to not have one, it's like shock horror lol.


Just to interject....OOP shouldn't have said "His beast mode should have abilities." She should have said "his beast mode DOES have abilities." She wasn't saying that you weren't following the rules because I'm pretty sure that's not a written rule. She was saying that you overlooked the badger's abilities. Badgers have plenty of abilities and you should list them. You don't have to make them up and it's not about you wanting them or not, badgers have them. They're there and it wouldn't be a good idea to overlook them. They'll help in Ironclaw's character development.

And of course, you'd want those specific characteristics to play a role in establishing your character's identity that's why you should list them. That's everyone's purpose in choosing a beast mode for their character...to match the personality of their characters and to give them certain advantages. Rattrap is a spy so what better form than a rat for his beast mode? It means he's small and can get into places more easily. It also means he'll be light on his feet which comes in handy when he's spying on others. Ironclaw's beast mode plays a role in his character and function just like Rattrap's. You chose a badger for a reason. What was it? What characteristics and badger abilities are we supposed to see in Ironclaw? Why leave it out of the profile? The profile is there to help the other players get to know Ironclaw....but it also helps you stay in character while you're playing him.
Well, considering the engineering background.. even though you want to drop that (which I think is a terrible idea, a battle engineer is scarier then ANY other type considering they understand structural weak points, can jury rig traps and bombs, or repair themselves and allies.) you could have a Bulldozer mode for his alternative form. The blade could double as a shield, not to mention plow through dirt,snow,trees, and predacons. :P


Bulldozers dig.....so do badgers.....
I was hoping to explain things through the rp but whatever. Ironclaw has come back a different Maximal, if you'd all been patient you would have found that out very soon.


I don't think that's news to anyone actually....he is definitely completely different which may be what drew OOP to check the profile. But I think the character's function is supposed to be his current function not any future plans for him. And if Team Leader is a plan, he definitely has a loooooong way to go. At this point, it seems like Ironclaw is out for Ironclaw and has no concern for anyone else which is very Predacon and not very team leader-ish. It'll be interesting to see what ends up getting him to change his attitude to set him on that path. But even still....he may have trouble getting his teammates to trust him after the way he's been treating them.

Re: Character Bios [S2]

Posted: Sun Dec 08, 2013 9:40 am
by Optimal Optimus Primal
The team leader part isn't present tense and I have expressed any desire for him to lead at the moment, that hopefully will come later.
Then perhaps that shouldn't be listed at all until he actually starts being a team player and then eventually (if ever) is trusted to lead missions. But that won't happen for a good while at this point. If functions change in the game, then they can be changed in their profile after the fact.
At this point, it seems like Ironclaw is out for Ironclaw and has no concern for anyone else which is very Predacon and not very team leader-ish. It'll be interesting to see what ends up getting him to change his attitude to set him on that path. But even still....he may have trouble getting his teammates to trust him after the way he's been treating them.
Precisely. Ironclaw has a long way to go. Not a bad thing, but he's really digging himself his own grave right now. :lol: I was hoping the sacrifices the others make to save his hide in the fatal situations he keeps putting himself into (like right now with Nemesis and Inferno) would change his mind about being solo and thinking he can defeat anyone. But if something deeper is going on inside of him, hopefully he'll tell someone so they can maybe help him or help them understand why he's acting the way he is. Otherwise, Rattrap and Optimus and any other Maximal is going to continually get pissed off at him for not obeying orders because they're not informed of what's really going on and he's literally putting the others' lives in danger because of his actions. Ironclaw seems to act completely different when around Wintersong, or any other female Maximal for that matter, so maybe that's something that can be brought up if it has any significant value to the way he's acting.

I often forget little things that happened in earlier episodes, specifically when Whitegrazer sensed something dark from Ironclaw while he was in the CR, so forgive me when I do (for any character in the game). I don't have the best memory on these things nor the time to go back and read everything that has happened months or years ago. :roll: Maybe players can give hints in their writing once in a while to remind others about those circumstances because many of us may have forgotten. Or just me. :lol:
So what if his beast mode doesn't have an ability? Is that against the rules? Just because he is a honey badger doesn't mean he to start digging holes. I chose a honey badger because I wanted the characteristics of the animal to show through in Ironclaw's personality. Plenty of other beast modes don't have a specific ability. It's funny, a character having a healing ability (which I have no problem with btw) is just fine but to not have one, it's like shock horror lol.
I'm not sure how you could have completely misunderstood what I said about that...
Just to interject....OOP shouldn't have said "His beast mode should have abilities." She should have said "his beast mode DOES have abilities." She wasn't saying that you weren't following the rules because I'm pretty sure that's not a written rule. She was saying that you overlooked the badger's abilities. Badgers have plenty of abilities and you should list them. You don't have to make them up and it's not about you wanting them or not, badgers have them. They're there and it wouldn't be a good idea to overlook them. They'll help in Ironclaw's character development.

And of course, you'd want those specific characteristics to play a role in establishing your character's identity that's why you should list them. That's everyone's purpose in choosing a beast mode for their character...to match the personality of their characters and to give them certain advantages. Rattrap is a spy so what better form than a rat for his beast mode? It means he's small and can get into places more easily. It also means he'll be light on his feet which comes in handy when he's spying on others. Ironclaw's beast mode plays a role in his character and function just like Rattrap's. You chose a badger for a reason. What was it? What characteristics and badger abilities are we supposed to see in Ironclaw? Why leave it out of the profile? The profile is there to help the other players get to know Ironclaw....but it also helps you stay in character while you're playing him.
Exactly what Blackrose said. Ironclaw's beast mode has abilities whether you want them or not. He's a badger. I listed what badgers can do. Use the information to develop your character, and use the abilities to Ironclaw's advantage whether in battle or just on a mission to retrieve something. Ignoring said abilities does nothing for you with Ironclaw except making poor character development, a lack of improvising and non-creative writing. Having different beast modes is the whole point to making Beast Wars such a different series from G1. Each character can do something unique and different than the others because of their beast modes.
I haven't figured out what I want for his alternate form yet. Something more interesting that wheels or jets please. As at temporary solution I was going say that Ironclaw is having problems changing into his alternate form, thus making it more interesting when he finally does.
That's interesting, Mystrea, and I like the idea, so you could have at least said that in his profile instead of saying nothing at all. That way we'd know you didn't completely forget about his vehicle mode because that's what seemed like. But how long would it take for you to think of one? Only so much time can go by and missed opportunities when Ironclaw could use it before finally picking something. On the other hand, I would think Ironclaw's body and design schematics would show in the ship's computer what his vehicle form should be, however, that doesn't mean he'd know how to use it or activate it.
you could have a Bulldozer mode for his alternative form. The blade could double as a shield, not to mention plow through dirt,snow,trees, and predacons.
Bulldozers dig.....so do badgers.....
:lol: I like that idea. The bulldozing honey badger. Could be useful for the Maximals.

Re: Character Bios [S2]

Posted: Sun Dec 08, 2013 11:10 am
by Mystrea
I think I will be just taking this under advice, okay Blackrose. It's my decision whether I list his beast mode abilities. I haven't overlooked anything, it's said many times now that honey badgers have loads of abilities. To me they don't actually have that many abilities which would be applicable or that I am interested in. Quite frankly, Ironclaw will never, ever dig a hole. That's my decision and that's that. And the abilities are not going to help his character development.

Maybe I chose the wrong word. By characteristics I did not mean specific abilities a honey badger has. I disagree with you on Ironclaw's case, digging a hole is not going to establish his identity. I disagree with you again, I don't think why everyone has chosen their beast modes for that reason. I think some people have chosen animals they personally like or a mixture of two animals they like because they thinks it's cool. There are other reasons of course. I didn't choose a honey badger because it can dig holes or has sharp claws. I thought what kind of character I wanted and then chose an animal to suit him, regardless if the animal can do certain things. I chose a honey badger for this reason, insert Wikipedia quote:

"As with other mustelids of relatively large size, such as wolverines and badgers, honey badgers are notorious for their strength, ferocity and toughness. They have been known to savagely and fearlessly attack almost any kind of animal when escape is impossible, reportedly even repelling much larger predators such as lions.[26] Bee stings, porcupine quills, and animal bites rarely penetrate their skin. If horses, cattle, or Cape buffalos intrude upon a ratel's burrow, it will attack them. They are virtually tireless in combat and can wear out much larger animals in physical confrontations."

I chose it for its behaviour and habits in the wild. I didn't put this in my profile and maybe I should have but I wanted people to learn and understand his character as the rp went along. Not just for people to read that and go I get him, he's like this and like that. Nor would Ironclaw just come out and say , "oh btw I'm a moody son of a... And yea I don't trust anyone."
That's not how I'm going to write his character, it's not very natural. I treat myself as a player and as a member of the audience. Meaning that I play Ironclaw and I DO NOT read all the profiles or all the posts because Ironclaw wouldn't know all of it for various reasons. I also allow myself to be surprised by another characters and have Ironclaw deal with them as if he has first met them, not have any preconceptions. (I of course read up on any technical details, like which faction they belong to) Plus cba with reading everything :P And I don't need it to stay in character Blackrose, I think that's evident from the posts.

Well great, I am glad to know it isn't news to everyone otherwise I would be concerned that I'm not getting certain themes across. I am also curious to why OOP has to chosen to check the profile now. From what I can see and this just my perception. Players don't like it when characters don't do what they think they should do, almost as if it is personal. When Ironclaw ignores another character or doesn't retreat when he supposed to, that does not mean I disagree or want to ignore that player. It's simply Ironlcaw acting as intended. It makes me think that I have achieved what I set out to and created a character very different to the others. He's not a Predacon Blackrose, he's simply not a "Yes Optimus" bot like every single Maximal so far, except dinobot to an extent. All the Maximals at the moment just happily do everything Optimus tells them and I'm bored of that. I want to make a character who is equal level to Optimus (shock I know) but approaches things in a different way. Kind of like sentinel prime from the recent movie, though not go as far as betraying him like that. (Sentinel did kick his ass after all).

The function thing doesn't bother me in the slightest, if I have to change it fine. Yes I plan on him getting some leadership role in the future, whether that's long away or not isn't a problem. He has a lot of development to get done so it's justified.

Oh and Blackrose. Those last two sentences in your post here. That's EXACTLY what I have been going for this entire time, congratulations you figured it out.

@ OOP: I didn't see your post until after posting. True I could have put he was having trouble with his alternate form I accept that but tbh I was originally thinking he wouldn't have one. But I know how outrageous that sounds and of course that rule can't be broken unlike others....

Re: Character Bios [S2]

Posted: Sun Dec 08, 2013 7:49 pm
by Optimal Optimus Primal
To me they don't actually have that many abilities which would be applicable or that I am interested in. Quite frankly, Ironclaw will never, ever dig a hole. That's my decision and that's that. And the abilities are not going to help his character development.
...Okay. They don't just dig holes... It sounds like you completely ignored everything else I said they can do. If that's how you want to play him, then fine. Far be it for me to deny you the lack of using his beast mode abilities to his advantage.
I disagree with you on Ironclaw's case, digging a hole is not going to establish his identity.
Well, Ironclaw wouldn't just dig a hole for nothing. We have very few Maximals that can dig (quickly), so what if another Maximal gets trapped in a cave or underground and needs help getting out? What if they can't dig or are too injured to dig themselves out? You mean to say that Ironclaw won't help them and dig them out? The "establishing his identity" was meant by his courage, bravery, team work, and selflessness with his beast mode.
I disagree with you again, I don't think why everyone has chosen their beast modes for that reason. I think some people have chosen animals they personally like or a mixture of two animals they like because they thinks it's cool. There are other reasons of course. I didn't choose a honey badger because it can dig holes or has sharp claws. I thought what kind of character I wanted and then chose an animal to suit him, regardless if the animal can do certain things. I chose a honey badger for this reason, insert Wikipedia quote:

"As with other mustelids of relatively large size, such as wolverines and badgers, honey badgers are notorious for their strength, ferocity and toughness. They have been known to savagely and fearlessly attack almost any kind of animal when escape is impossible, reportedly even repelling much larger predators such as lions.[26] Bee stings, porcupine quills, and animal bites rarely penetrate their skin. If horses, cattle, or Cape buffalos intrude upon a ratel's burrow, it will attack them. They are virtually tireless in combat and can wear out much larger animals in physical confrontations."

I chose it for its behaviour and habits in the wild. I didn't put this in my profile and maybe I should have but I wanted people to learn and understand his character as the rp went along. Not just for people to read that and go I get him, he's like this and like that. Nor would Ironclaw just come out and say , "oh btw I'm a moody son of a... And yea I don't trust anyone."
It's probably a mixture of reasons why people choose certain beast modes for their OC's. But if someone wants to use the full potential of their beast form, then they should look into all of its abilities, do the research, put effort into tying the animal into the bot's personality and function, list said abilities in their profile, and not just pick a beast mode and physically do nothing with it just using its mentality and personality. I will agree with you why you chose the honey badger with the attitude and personality they have, but I was simply giving you more useful options that he could have and would help himself as well as his teammates. For example, he should have very, very thick and tough armor because it takes a LOT to take down a honey badger. But if you want to disregard that and fail to use it to your advantage in combat, then that's fine. What do I care? It's your character. He could last a lot longer in battle than you let him but perhaps that is done on purpose.
Meaning that I play Ironclaw and I DO NOT read all the profiles or all the posts because Ironclaw wouldn't know all of it for various reasons.
I can understand that, but only really for new arrivals. Once there has been a battle, every character will be taking note of the new guy's abilities, personality, weapons, etc., and it's assumed that they share this valuable information with everyone so there are no surprises next time in battle and everyone knows what to expect and how to deal with them. Most of the time. There are exceptions, but for the most part, once everyone has encountered everyone else, they should be learning from them and their skills. If it's ignored, then they fail miserably in battle.
I am also curious to why OOP has to chosen to check the profile now. From what I can see and this just my perception. Players don't like it when characters don't do what they think they should do, almost as if it is personal.
It was nothing personal, Mystrea. I simply realized that I couldn't recall Ironclaw's alternative vehicle mode, so I looked back at his bio and noticed that you had never added one to his profile. And from there, I read over the rest of it and had questions. That's all.
When Ironclaw ignores another character or doesn't retreat when he supposed to, that does not mean I disagree or want to ignore that player. It's simply Ironlcaw acting as intended. It makes me think that I have achieved what I set out to and created a character very different to the others.
At first when you started doing this, I thought you might have forgotten or missed posts by characters who were speaking to him, :lol: , but now I know that that's not the case. And I actually kind of like it because it's pushing some of the others to the edge of anger and intolerance. Of course, it also breaks the team apart, but if you're still looking for a rocky and clashing relationship between him and Optimus, this will certainly do the trick. :lol:
All the Maximals at the moment just happily do everything Optimus tells them and I'm bored of that.
That's because he's awesome and they like him... and he's awesome. :lol: It's because he is their commanding officer, their fearless leader, who has done a damn good job leading them through this horrific war against one of the most merciless and brutal Predacons considering where Optimus and many of the Maximals started from, and he tries to be as fair as he can. The others know it, they recognize it, they wouldn't want his job, and they respect his leadership. I'm fine with Ironclaw being disrespectful, stubborn, and intolerant with Primal, but Ironclaw better watch out when this attitude of his interferes with the safety of his Maximals in the battlefield. :wink: The turmoil with him does make things more difficult for Optimus, which is a challenge for me when he has enough to worry about as it is. S'all good.
I want to make a character who is equal level to Optimus (shock I know) but approaches things in a different way. Kind of like sentinel prime from the recent movie, though not go as far as betraying him like that. (Sentinel did kick his ass after all).
Ah, I think I understand.
The function thing doesn't bother me in the slightest, if I have to change it fine. Yes I plan on him getting some leadership role in the future, whether that's long away or not isn't a problem. He has a lot of development to get done so it's justified.
Cool, sounds good. I questioned it because in order for Optimus to direct the Maximals on specific missions according to their functions and beast/vehicle mode abilities in hopes of making it successful, they need to be accurate in their profiles. Just having him listed as a "Soldier" doesn't tell me what to do with him. They're all soldiers by this point, so I need something more specific. Example: Is he better suited for front-line assault/infantry (which is what I see with him)? Or just reconnaissance?
@ OOP: I didn't see your post until after posting. True I could have put he was having trouble with his alternate form I accept that but tbh I was originally thinking he wouldn't have one. But I know how outrageous that sounds and of course that rule can't be broken unlike others....
It's just a standard "rule" for TransMetals; all of them are equipped with a cool vehicle mode that they can use to their advantage to get somewhere faster (like Cheetor and Rattrap) or just kick ass with more power (like Rampage and Megatron). Same thing goes for Fuzors; they're at least two animals combined, so they have more abilities to use than say a standard beast form like the ones they had in the first season. So give some thought to Ironclaw's vehicle mode and let us know when you figured something out (or talk to NaitoKage about it because he has great ideas with those). And in the meantime we'll play along with Ironclaw having difficulty using his. And I will keep in mind why he's acting the way he is and stirring up trouble in the ranks. :wink:

Re: Character Bios [S2]

Posted: Sun Dec 08, 2013 8:39 pm
by Mystrea
I didn't ignore what you said OOP. But when you put "quick" as a honey badgers ability I simply dismissed it. I didn't really think being quick was a specific ability but I guess it can when it comes to Cheetor. Nor do I think that honey badgers are especially quick animals lol.

I'm still not feeling this digging thing. Maybe I can use to bring back into the light. Making him do it to save someone and then the Maximals can think he such a swell guy..... Maybe.

I could add thick armor to the profile, not that I sure where it goes and only for the benefit of others. He's doing just fine in combat OOP, thanks for the concern.

Still not reading everything :P And yes once he has met someone he will learn from it. I didn't he would comepletely oblivious. Just that if he met manterror for the first time he wouldn't NECESSARILY know he's crazy. That kinda thing, makes for interesting writing.

Of course you'd say that about Optimus, I would say that about Optimus. Unlike what you may think I love Optimus, beast wars and everything else. And I agree with him!!!!!! You are also using all these personal pronouns like, they like him, he's there commanding officer. I don't see Ironclaw under that banner. Making sense?

Fine I'll say it. Everyone knows that Ironhide and Optimus prime were great friends and everything else. Which what our characters will be, EVENTUALLY. My writing is looking at HOW they became friends. So of course.... They don't like each other to start off with. Interesting writing, drama and character development. Some thing that isn't in the rp.

Re: Character Bios [S2]

Posted: Mon Dec 09, 2013 1:46 am
by Blackrosefencer
.......the abilities are not going to help his character development.


I disagree. To use your own words:
"I chose it for its behavior and habits in the wild.............As with other mustelids of relatively large size, such as wolverines and badgers, honey badgers are notorious for their strength, ferocity and toughness. They have been known to savagely and fearlessly attack almost any kind of animal when escape is impossible, reportedly even repelling much larger predators such as lions.[26] Bee stings, porcupine quills, and animal bites rarely penetrate their skin. If horses, cattle, or Cape buffalos intrude upon a ratel's burrow, it will attack them. They are virtually tireless in combat and can wear out much larger animals in physical confrontations."


Ironclaw, whether you like it or not, is all of these things for better or worse. He is strong, ferocious and tough. He is fearless and savage as witnessed and even said by Nemesis in battle. He is tireless....as witnessed by this current battle....he is still fighting even after his comrades have left. These are all his beast mode abilities, as you have just proven, coming through to his robot mode. You're the one who quoted the wikipedia article. Not me.

Also, OOP said "quick," but I think she meant more like agile. Not like Cheetor quick, but like Rattrap quick. I would interpret Cheetor as being "fast." And to ignore the rest of the description just because you disagreed with "quick" is a little bit silly. You just proved there are other characteristics....just don't mention "quick" if you disagree with it. And why mention it anyway if you don't think Ironclaw represents that?
I disagree with you again, I don't think why everyone has chosen their beast modes for that reason. I think some people have chosen animals they personally like or a mixture of two animals they like because they thinks it's cool. There are other reasons of course. I didn't choose a honey badger because it can dig holes or has sharp claws. I thought what kind of character I wanted and then chose an animal to suit him, regardless if the animal can do certain things.


Frankly, I chose a black widow because of ALL OF THOSE REASONS! I LOVE spiders. I think they are the most fascinating creatures on this planet. But just because I like spiders and think they're cool doesn't mean I don't know anything about them. The abilities and characteristics of a black widow play a large role in my development of Arachnitron. I've studied black widows and spiders in general. I know how they are and I know what they are capable of doing. I know their strengths and weaknesses. You have to know that about badgers as well. AND YOU DO!!! You've proven it. You just said you had a specific reason for choosing a honey badger. Why sell yourself short? Put it in the profile so we all know more about Ironclaw.
"I DO NOT read all the profiles or all the posts because Ironclaw wouldn't know all of it for various reasons. I also allow myself to be surprised by another characters and have Ironclaw deal with them as if he has first met them, not have any preconceptions. (I of course read up on any technical details, like which faction they belong to) Plus cba with reading everything :P
True, Ironclaw wouldn't know any of that, but that's not what I said. I said it's helps THE PLAYERS know where you're going with the character. There are a lot of characters involved in this whole RP thing and your character won't get anywhere without the help of other characters. And knowing those things won't make it "uninteresting writing," YOU make it interesting. Authors of best-selling novels know all of those secrets about their characters that you don't want to know, but are still able to make their writing "interesting."

I do not read the profiles or posts of every character, but I do read the profiles and recent posts of every character I've interacted with. My character may not know your goals for your character, but I do.

What I mean to say is.....we are here to help you. If we don't know your goals for your character, how can we help you achieve them. Whether you want to admit it or not, your goals cannot be achieved by yourself. You need our help. We can help you generate scenarios that put your character in positions to rise up to the leadership position you want for him. We can initiate conversations that draw out that personality, OOP can have Optimus notice personality traits that you want to come forward in the future, and other players can have their characters notice things in your character that you want us to notice. We can't do that if you don't open up to us.

And no one is saying that you can't accomplish that on your own so don't think for a minute that's what we're implying. But you're NOT on your own. This isn't Ironclaw's story. It's EVERYONE'S story. You can't accomplish what you want for your character by ignoring everyone else's characters. You have to mix your character's story with everyone else's characters' story.
And I don't need it to stay in character Blackrose, I think that's evident from the posts.


What I said was that I noticed he is different from what his profile says about him. We all have. It's kind of hard not to notice since your writing has completely changed. He is not the same and, to me, that's really confusing. I am having a hard time following what is in character and what isn't because he is not clearly represented in his profile. No one is saying you have to divulge every little detail, but there are some things we need to know. Is this drastic change in character what you want to happen? Or is this poor writing? How do we know which it is if you don't open up to us? We don't need to know why you're doing what you're doing with Ironclaw or what the outcome will be, but Ironclaw's profile is your chance to pique our interest in your character. Why wouldn't you take that opportunity to get us to be invested in your character's future?
Players don't like it when characters don't do what they think they should do, almost as if it is personal. When Ironclaw ignores another character or doesn't retreat when he supposed to, that does not mean I disagree or want to ignore that player. It's simply Ironlcaw acting as intended. It makes me think that I have achieved what I set out to and created a character very different to the others.


But Ironclaw's actions are not in question here. Yours are. Think of all the times people have called you "Ironclaw" instead of "Mystrea." People associate you with Ironcinspiredlaw and Ironclaw with you. And it's a completely normal reaction....people have called me "Arachnitron" instead of "Blackrose" and people have called "Pheonix" "Nemesis" by mistake too, etc. If a small part of us didn't make it into our characters, we wouldn't have invented them. And it's an honor to be called by your character's name because that means we've created a realistic enough character that people think they're real, but, in your case, it may also be a curse. You are not separate from your character. Your actions play a large role in how others interpret your character's actions. If you want people to one day look at Ironclaw as a leader, you have to be one right now. But if you distrust us and won't confide in us and won't let us help you....how can we be persuaded to let your character rise to the role you seek for him?

No one's characters got to be where they are just because it's what the player wanted. Everyone who had or has characters with leadership roles IN the RP has that same respect and trust OUTSIDE the RP (NK, Alak, OOP, Darkspark).... In order for Ironclaw to achieve the greatness you want...you have to be a bit more open with us as to what you want. In turn, we can be a bit more willing to let Ironclaw act out, grow, and ultimately, mature.
He's not a Predacon Blackrose, he's simply not a "Yes Optimus" bot like every single Maximal so far, except dinobot to an extent.


1. I didn't say he was a Predacon. I said his actions and behaviors were very Predacon. Predacons, traditionally, are out for themselves and do not think about their crew. Obviously, I'm not the only one who saw this....OOP agreed.

2. You said "like every single Maximal except Dinobot." I have to remind you, Dinobot used to be a Predacon. Case and point.
Oh and Blackrose. Those last two sentences in your post here. That's EXACTLY what I have been going for this entire time, congratulations you figured it out.


And no one is saying that's a bad thing, but it'd be helpful to know where your goals are. That's the point of putting it in a profile. It'll be interesting to see what you can do with the character, but it'd be so much easier to be open about Ironclaw and his intentions if we could openly talk about them. I'm not saying give all your surprises away, but you can't just do stuff in the RP that "goes against the grain" so to speak and not expect this kind of discussion. You'd meet so much less resistance if you confided in others, asked for our advice, shared some juicy tidbits of your future plans, and helped others when they asked for advice instead of keeping to yourself. I think at this point, many people are hesitant about letting him have "his moment"...not just because of how Ironclaw treats his teammates....but how you treat people as well.

Re: Character Bios [S2]

Posted: Mon Dec 09, 2013 8:11 am
by Mystrea
We disagree with the abilities issue then and I'm done talking to you about it Blackrose.

You took that "choosing beast modes" thing quite personally.

I do know about honey badgers, just because I didn't mention the detials in my profile doesn't change that.

I write and disclose things the way I want to Blackrose. Your saying these things to me as if I am currently suffering from a problem. When in fact I'm not lol. Im getting help at every turn, from the likes of OOP and Pheonix. Generating scenarios hasnt been a problem so far. Your concern is not necessary. You forget that this whole thing was started by other peoples uncertainty, not mine.

"Everyones story" "Ironclaws story" Pfffft. Thanks for suggesting I ignore other characters. I don't need to hear anything more on that from you.

I havent looked at his profile in ages actually. It does give a hint at what he's going to be like. That will be down to your own interpretation. It does say "continued" and if your confused Blackrose...I'm not taking any responsibility for that. Although OOP is in this conversation, its you who has the problem. The future is hinted at in the profile, have you actually looked at it?

I think you're wrong. He could be a leader in the future even if his actions arent the greatest now, which I know they're not btw, I'm not tarded. Dinobotis a good example, lets leave Cheetor behind. He actually said something along those lines Yet he has a commmand position later on. I see it more as, for Ironclaw to achieve greatness, he also needs to learn from his mistakes.
"In order for Ironclaw to achieve the greatness you want...you have to be a bit more open with us as to what you want. In turn, we can be a bit more willing to let Ironclaw act out, grow, and ultimately, mature." Who the hell are you speaking for Blackrose? Stop using personal pronouns like "we" through out your post.

You might think he's acting like a Predacon. So why is that a problem for you rather than your chacters, because that's where it should be. If anyone has a particular problem with a certain action he takes, I'd be happy to discuss it.

Ask for advice and confide in others. Wow. Blackrose theres something called a PM. Enough said.

Im done talking to you about this Blackrose. Until everyone jumps up and says they have a problem with it I'm not doing anything differently.

Re: Character Bios [S2]

Posted: Mon Dec 09, 2013 5:24 pm
by Blackrosefencer
You don't need to be rude, Mystrea. I'm sorry if I made you feel insulted. They were suggestions nothing more and nothing less. If you don't like my suggestions then just don't do them, but you don't need to lash out. You're not insulting me by dismissing my ideas...they're just ideas. All you have to say is you disagree....you don't need to bully me or put me down because my opinion differs from yours. I'm sorry you took my comments so personally. Perhaps I should have phrased them differently.
Im done talking to you about this Blackrose. Until everyone jumps up and says they have a problem with it I'm not doing anything differently.


Well considering this whole discussion was generated because of OOP noticing your profile was not approved....I would say then that there is a problem and people did speak up about it. And as far as I can tell OOP still had questions about his function that went unanswered.

But OOP is the authority on all of this so if she approves your profile, then that's all that should really matter to you. My opinions and the opinions of others are still just that... opinions. You can use it to inspire you or you can disregard it. I don't really care one way or the other. It's your character. No one is trying to control him or what you do with him. They're just suggestions.

Re: Character Bios [S2]

Posted: Mon Dec 09, 2013 5:47 pm
by Mystrea
Meh.... You made the choice to "interject"

Re: Character Bios [S2]

Posted: Mon Dec 09, 2013 8:21 pm
by Optimal Optimus Primal
Here is what needs to happen with Ironclaw's profile revisions:

Function: What the character's primary role is.
Be more specific when calling him a "soldier." What kind of soldier is he; reconnaissance, front-line infantry, etc.? I'd prefer if he was still some kind of engineer like he was last season but didn't do much with it, but that's entirely up to you. Delete the "team leader" job because that won't be happening for a while, and instead mention it in his biography somewhere so players know where you want to eventually go with him in the future.

Alt. Mode: The animal form (or "forms" combined if its a Fuzor), and the vehicle mode (if it's a TransMetal) that the Original Character currently has.
Don't know yet what vehicle mode Ironclaw will have? Then say so and explain why he doesn't or hasn't used it yet. That way everyone knows he's still TransMetal and not standard, because he'll be the only TM not taking advantage of his vehicle mode and that will make others wonder what his malfunction is.

Height: How tall this character is in both robot and beast forms.
Five feet in beast mode sounds a lot better than three. Remember, Rattrap was much larger than a real rat because he had to be in accordance to his robot mode height, etc. Transformers can only compact so much within themselves while in beast mode.

Abilities: Unique feats the character can perform.
Includes beast and vehicle modes. We already know about his attitude and personality, I want something(s) physical listed here. What does he have that can get himself out of sticky situations that may differ from other characters' abilities? Thicker, tougher armor that blades and venom will be almost impossible to penetrate? Freddy Kruger-like claws in beast mode for digging insanely fast and slashing enemies' armor with one swipe? And so forth.

Work on these and post a revised profile for him when you're ready, Mystrea.

Re: Character Bios [S2]

Posted: Tue Jan 07, 2014 9:21 am
by NaitoKage
Name: Landslide
Allegiance: Maximal
Function: Combat engineer
Alt. Mode: Three horned Rhino beetle/Vtol Transport
Height: 14ft robot mode
Length:18 ft beast mode
Quote: "Aye build it, fix it, destroy it is all well and good, but when's lunch?"
Strength: 9
Intelligence: 7
Speed: 5
Endurance: 10
Rank: Field Unit
Courage: 8
Firepower: 5
Skill: 6
Total:50
ImageImage

Bio: A stern bot with a stomach like a insecticon. Landslide spends most of his time eating, be it fruit, wood, metal, it all has a flavor and nutritional value to the large beetle robot. Seeming to have a construction background, he specializes in building, destroying, and repairing. While large and imposing looking, Landslide is generally a gentle giant, only taking action against those who provoke him that he can take as a serious threat, otherwise may hold back against those much smaller then himself.
As a combat engineer, his function is to more or less support his allies through construction of bridges, radio repeating towers,mine energy and materials, or even perform field repairs.This however does not mean he can not fight, and is well equipped for providing defense against heavy assaults. Being a bit older in age, he seems to have seen his fair share of battles in his day, making him more cautious of his allies care.
Weapons:

Anti-aircraft turret:twin 3 barreled Gatling cannon built into the upper horns of Landslide's beast mode firing solid lead ammo at high speed in a spread suited for shooting down enemy missiles or fliers. Operable in vehicle mode or robot mode as his shoulder guns.

Wing tower shield: Detaching the massive armored front wings from his back, he can use these as a large tower shield, carried on a shoulder or forearm mount, and capable of being placed to act as a wall or shelter for allies. Flipout horns can be used to catch or shield bash against foes and the wings themselves can split open and be used like a giant claw. In vehicle mode, the wing tower shield can be mounted to Landslide's horns and act like a loader bucket.

Heavy Chainsword:Built into Landslide's lower horn, this weapon effectively is like a gigantic chainsaw designed to cut through rocks, trees, or anything else that gets in it's way with a diamond edged blade. Normally used in mining or construction, it makes an effective melee weapon in close quarters combat.

Optional armament:
Due to Landslide's large body being incapable of holding most firearms, his right arm has a mounting system for equipment built for smaller transformers, his default armament being an electro laser currently. Multiple optional equipment can not be equipped at the same time as they all take the same space, swapping them out in the middle of battle would be extremely difficult due to plugging hoses or wires in after attaching the device. Optional equipment is selected for specific mission roles to support his allies and normally stored at the Axalon.

Currently mounted:
Electro laser blaster:Mounted inside Landslide's right arm, the weapon projects a variable controlled AC or DC current electrical blast capable of traveling long distance being used as either a non-lethal tazer like weapon, or inflicting shortcircuits and thermal damage. Alternatively can be used as a welder.


Damaged:
Arm grenade launcher: Mounted inside Landslide's right arm as a six shot launcher capable of being manually loaded with different ammo.
Limpet grenades: act as a sticky explosive using a C4 charge, can be set to explode remotely. Often used in demo work.
Tranquilizer shell: Fires a soda can sized bullet with a retractable needle and folding fins,designed to pierce armor and inject a large amount of tranquilizer into the subjects system. Alternatively can be used by physically injecting the target. IE:Stab it into them.
Acid buckshot:Fires a burst of acid pellets in a cone spread. Contains 12 pellets per shell. Not a standard shell carried. [/color]

Cryo intercooler:Built from a cryoblaster, the device acts as a supplemental advanced cooling system preventing Landslide from overheating in extreme environments and even cooling his cargobay like an airconditioner or freezer.


Abilities: As a three horned rhino beetle, Landslide is one of the strongest animals on the planet. This is most evident from how he solves problems in nature,acting as a one insect construction site. If there's a jungle in the way, he simply plows through it like a bulldozer. If materials can't be carried inside his transport mode, he will simply lift them with his horns like a front end loader. Using his strong sense of smell, he can detect trace elements of energon, metals, or other types of "food" from up to a half mile away. Landslide can fly in his beast mode, though his flight wings are easily susceptible to damage and this movement is slow and extremely loud.

Special:
Rheanimum reenforced armor: Rheanimum is a rare gas mined on Tykos, a moon of E'brutoc. It improves the density and durability of metals, by filling the gaps between molecules, strengthening the material. This has improved Landslide's durability to the limits,while as a benefit making him resistant to Cybervenom or nanotech.

Transmetal feature: Vtol Transport: Using two large side mounted hubs with four turbine engines and six sets of landing gear, Landslide can hover or fly over most terrain without issue, and even of some of his engines are damaged can maintain flight as long as two are still operational. His rear section opens with a internal cargobay for carrying cargo of energon, building materials, or multiple allies.Two mechanical arms inside the bay can be used to load and unload unconscious allies in combination with his insect legs. On his back are grab bars with flip out support plates, capable of carrying two to four maximals, or used as anchor points for additional cargo to carry like extra long I beams.

Weaknesses:
Landslide is extremely heavy and heavily armored, making him not the most agile of the maximals if his wheels and thrusters are damaged, which is even more evident in his beast mode with it's lurching pace. The Cargobay on his back limits his mobility in robot mode, which can become dangerous if heavily outnumbered. Use of his tower shield can also reduce his mobility.

While Landslide is extremely durable, and resistant to cybervenom or nanomachines, he is still vulnerable to the effects of electricity, heat, cold, and just good old fashion violence eventually breaking through.

Flight in his beast mode without his transmetal vehicle parts is slow, and limited to a low altitude due to his own body weight.

Landslide's interest in eating can sometimes distract him during work.

While able to perform impressive repairs, Landslide is not as skilled or as intelligent as some others, making him less useful for advanced surgery or programming.

While Landslide is equipped with the Electro laser cannon, during lightning storms he poses a high risk of being struck by lightning if firing the weapon.

While capable of going underwater, Landslide isn't really built for it. The seals on his body will give out if he goes too deep in the water and outside the use of his thrusters is incapable of swimming due to his bulky heavy body.

Re: Character Bios [S2]

Posted: Tue Jan 07, 2014 5:17 pm
by Alak
((OOC: Given your track record, I'm really hoping this guy finds a way to survive to see Season 3. I'll be dumbfounded if he lives to see Cybertron again :lol: .))