Name: Aerostriker
Allegiance: Maximal
Function: Air guardian/Air support
Alt. Mode: Swift(A type of bird), Jet
Height: 6ft 5'
Quote: "I may not have dreams.. but you know.. I can protect them."
Strength: 5
Intelligence: 5
Speed: 10
Endurance: 4
Rank: Soldier
Courage: 8
Firepower: 10
Skill: 5/8
Total:50
Biography: Once part of the Maximal air force as a test pilot, he eventually wanted to stretch his wings out and see the sky's of other planets. Hotblooded and possibly a little nuts, he roams the skies of earth showboating every chance he gets, much to the frustrations of his partner.
Partnered with "Stag", a combat artificial intelligence housed in a targetmaster system, the pair act much like a jet-fighter's tandem pilots.
This concept is nothing new in Cybertron's history as many types of targetmasters have been made from earlier to current generations, but with varied results. Stag is a prototype attempt to try to mass produce a targetmaster.
While effective, the system was scrapped as test pilots generally disliked,distrusted,or fought with the system finding it too invasive. This similarly held with why so few combiner teams exist after the great wars.
With most the project scrapped, Stag strangely was left with Aerostriker as one of the few "successful" test subjects, in hopes that later data gathered from Stag's growth under Aerostriker might lead to revitalize the project at a later point.
In case of Aerostriker, this doesn't bother him seeing the little computer as a partner and friend rather then a weapon, even if the two don't always see eye to eye from Stag's more logical nature.
Update: After events of Aerostriker's first day of functioning, he suffered massive amounts of damage, even further having a large portion of his body consumed by Nemesis, his body was recovered and rebuilt to the best of the Maximal's abilities, but some of his components were lost.
Weapons:
Laser sub-machine guns:Mounted on either side of Aerostriker's head in robot mode, these act as directional anti air guns. Used in robot mode or as a rear turret in vehicle mode,fire linked.
Firepower:6
Chest launchers: Housed in his chest is a set of missile launchers, capable of firing up to six Optical micro missiles at once. Micro missiles are medium ranged of up to 2 km with a tungsten shrapnel warhead and proximity fuse. Robot mode only.
Firepower:8
Optional item:
External fuel tanks: Stored on Aerostriker's legs, these tanks can increase his flight range or the amount of time he can sustain high speeds.
Abilities:
Transmetal aircraft:Augmenting Aerostriker's already incredible speed to the limit, operating with twin energon jet engines,and a bank of high powered energon rocket motors. Bird legs are equipped with landing gear wheels. Ramjets,vtol, and jet nosecone have been lost.
RCS (Reaction control system): A system used for altitude control by diverting rocket thrust or using internal miniature arc thrusters for improved mobility.Operable in robot or vehicle mode.
Target Master (Strategic tactical artifical-intelligent gun) "Stag":
A Combat A.I. housed inside a cyber stag beetle frame,"Stag" can transform into a high powered Electron beam rifle and interface with his user in tandem, providing assistance in combat through "augmented or assisted" aim and control, as well as combat situation analysis. In beast mode, Stag can perform recon visually or with powerful olfactory sensors on the sides of his head as well as limited manipulation of objects with it's two large mandibles and manipulator cable.
Electron beam rifle description:Gun fires a magnetically bottled beam of concentrated electrons, on impact with a surface the kinetic force of the beam is converted into heat,burning,melting,or even welding the surface. Operates in two modes. Semi auto and Charge shot. Semi auto fires weaker quick accurate shots, while Charge shots fire high powered continuous beams requiring replaced cartridges after each shot. Contains 5 cartridges before reloading.
Firepower:6/10
Strength: 5
Intelligence: 8
Speed: 3
Endurance: 3
Courage: 10
Skill: 8
total:47
Weaknesses:Stag augments alot of Aerostriker's skill, so when the two are apart Striker becomes less accurate and effective in combat, as well as losing his main weapon.
While anyone can operate Stag, the trigger on the beetle is optional, Stag can opt out of shooting a target, and can even shoot his own user if he desires.
Back to back use of Charge shots before a cool down period will result in Stag's gun barrel melting.
Aerostriker is prone to running out of ammo or fuel quickly, as his small body can only hold so much.
Aerostriker strangely isn't used to walking, his beast mode simply isn't made for it and his legs are sometimes slowed down by strapping external fuel tanks to them to increase his flight range.
While Aerostriker's missiles are immune to flares and chaff, his optical missiles can be fooled by cloud cover or smokescreens.
Large amounts of Aerostriker's organic components and transmetal plating was lost after being ravaged by Nemesis, his body has less protection from energon surges.