Name:Umbra
Allegiance: Predacon
Function: Sabotage/"Ninja"
Alt. Mode: Mimic Octopus
Height: 9 feet
Quote: "True strength lies in winning without a fight"
Strength: 8
Intelligence: 7
Speed: 6
Endurance: 5
Rank:
Courage:8
Firepower:6
Skill: 8
Total:48
Biography: If there was a prize for being sneaky, Umbra would probably get first place. While not programmed as a Predacon, his memories became altered by his Octopus programming, making him more comfortable with the idea of becoming someone else.
Lurking in the Shadows, he watches friend and enemy alike, taking down information, even known to take some jobs from his allies from purposes like blackmail to framing others. Those not providing some benefit to him find themselves to hate and not trust him at all.
Personality wise, Umbra tends to be more neutral. He's not particularly evil, but not above doing acts of evil as for the most part only looks out for himself. This also works the other way as he doesn't go out of his way to be a puppy kicker if it provides him no benefit. While social, this is again derived for his own benefits, as it makes it easier for copying. His speaking tends to be very polite for a Predacon, even when speaking towards Maximals.
In battle he prefers to avoid direct front line combat, sneaking around to take out stronger targets in rogue or assassin tactics... Or using his mimicry ability to pretend to be one of the Maximals and provide them with false information while obtaining any information them.
Weapons:
Acid Edge:A short sword equipped with a compressed tank of a slimy acid, on impact the blade cuts armor and applies the acid. If the sword doesn't cut through the enemy's armor, the acid eventually will wear it down.
Poison Edge:A short sword equipped with a Cyber poison emitter, on impact cutting and applying a strength sapping cyber poison to a enemy. The poison is not as effective as some other poison users and will wear off quickly in minor amounts, but as exposure increases from hits the target will start to become weaker and slower until they are no longer able to move.
Demolition charge: A small explosive which can be set on a timer, similar to Rattraps. Carries 6.
In for repairs:
Scoped Gauss rifle: Alternatively known as a coil gun, a type of electromagnetic accelerator and cousin of the Railgun family.While similar to a Railgun, Coilguns have far less power, but at the advantage of less noise,zero muzzle flash, and low maintenance. Umbra's Gauss rifle is a standard model designed to fire tungsten steel spikes which have less resistance to being fired underwater compared to conventional energy or projectile weapons. Has two firing modes Single shot (Firepower:6) which has a waiting period between each shot as the Capacitor bank recharges, and burst mode (Firepower:4) firing three shots in quick succession at the cost of power between recharges.
Ammo:
20 rounds per magazine,carries 2 magazines. Umbra sometimes coats his normal ammo with cyber poison to give the shots more punch by weakening his enemy.
Explosive throwing blades: Kunai style throwing blades with a hidden switch and impact sensor to detonate a small charge, capable of being thrown or used like a basic dagger which are easy to conceal. Mid to close range use only.
Sonar Visor: Equipped in Umbra's helmet, a retractable visor capable of displaying a 3D echolocation interpretation, using an array of parameteric speakers (In otherwords, it fires a focused beam of sound). While this limits Umbra's view to only forward objects, this can also prevent his location being spotted by those with acute audio sensory. Operates on land or underwater, but can not operate through objects.
Abilities:
Shadow Mimic: Much in the way the Mimic Octopus will mimic other animals and it's surroundings, Umbra can mimic Cybertronian forms in his robot mode, contorting his body, changing textures, colors, reflectiveness, and his vocal patterns. These changes are impressive, but not perfect. Those fairly observant may notice differences in areas he might have trouble mimicking or overlooked from brief observations, like having extra fingers, missing animal legs,not shining right,wrong optic color,not acting the same,smell the same,or being heavier compared to the originals.
While in this state, Umbra can not transform and does not have the beast modes or the ability to copy the beast modes of the characters, nor does he have their abilities, and only has their weapons if he steals them or have them specifically made for a mission by one of the other Predacons.
Umbra's mimic capabilities have a "mass" limit as well, as characters like DepthCharge, Optimal Optimus Primal, Rampage,Tantrum,and Orcariner are far too large. Characters bellow Rattrap's height are also difficult for him to copy, as it requires alot of physical compression. This list includes Frilla,Aurora,and Arachnitron.
To copy someone, he has to observe them from almost all angles, and hear a few sentience. For better copying, longer observations are required to pick up mannerisms, fighting techniques, and so on.
In beast mode, Umbra can only mimic sea life or certain backgrounds like sand,tree bark,moss, and some metal surfaces.Grass is nearly impossible unless it's short grass as his texture capabilities can not extend past a certain length.
Item Slot:
Energon rocket package:Replacing Umbra's old Jump jet system, this energon rocket package is composed of one large thruster installed in his back with vector control from his octopus siphon, as well as two smaller thrusters installed in the back of his legs to augment his mobility. Used in combination with the webbing of Umbra's tentacles, he can achieve flight.
Replaced:
Jump jet: Using the Octopus siphon, Umbra can compress air or water in his body to jet out behind him for a sudden burst in jump height or speed with a boosted jump/propulsion of 30 feet. After the burst is performed, his body has to recharge by compressing air or water, which seems to be faster underwater.
Ink:Like most Cephalopods, Umbra is able to discharge ink. This typically is released in a smoke like jet, but in limited uses in robot mode.
Loot:
Flashlight
Medical supplies
Medical tablet computer
Stasis pod
Weaknesses:
Umbra's mimic skill is far from perfect (See list of weaknesses above), requiring more then a mere glance to get a target down, over observation is even more dangerous as he may become too into the role and think he is really the person he's copying.
Umbra's memory while good, can't hold every bit of detail on his enemies, specially as he copies a new target and may forget their physical details after his second or third copy depending on how detailed the copy effect is.
Umbra is not well built for long ranged combat and has poorly suited long range attacks.
Umbra's Gauss rifle while quiet, is slow to recharge between shots. It also carries limited ammo. Even with poisoning the ammo, it takes
alot of hits before his target is unconscious. And even while more stealthy then some alternatives, due to the huge amount of magnetic energy generated on each shot, the gun lights up on radar as random noise/interference which can be used to tell where the shooter is.
While his body is very flexible and durable to physical impacts, it is more susceptible to gunfire and blade based attacks.
Umbra is slower moving on land in his beast mode (half speed)
While his normal self, Umbra doesn't have a "Poker face", his body will change colors based on his emotional state. This sometimes can be observed even in his mimicry if emotionally disturbed enough to forget his concentration on his act.
Umbra's poison attack is weaker then most others, shaving at a character's endurance stat to weaken them.The poison also has to hit their physical body, so shields,extra armor parts, or blocking with a weapon can prevent being poisoned. (In other words, characters with higher endurance take longer to weaken.) Physically stabbing through the armor can put enough poison into their system to put them in stasis lock.
Umbra's Sonar visor has a limited field of view, making it difficult to impossible to aim his gun while wearing it.
Having gained the ability of flight, this also comes with weaknesses. Umbra's means of flight is slow, his tentacles give him a "wing span" of over 30 feet making him a fairly large target in the air and inexperienced at flying and combat in the air with limited range weaponry. Using his new thrusters increases his thermal signature making him easier to detect by thermal sensors unless gliding.